Online NA 24.136.4.198:28015 checked 11m ago
Together We Rust | Build Server
Connect
srv = rust.server("24.136.4.198:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 10% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 9d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 37d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 34 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:27 UTC FW25d ago | 7 | NaN | running | 3 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 845992178
- map
- Procedural Map
- size
- 4250
- seed
- 845992178
Server
srv.info()- address
- 24.136.4.198:28015
- region
- NA
- max players
- 125
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 20:14 UTC
- hostname
- favorites.togetherwerust.com
- first seen
- 13 Sep 2026
Operator · togetherwerust.com
rust.servers(operator="togetherwerust.com").sort_values("players")
| server | players |
|---|
The only server publishing a togetherwerust.com hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 88 on average | 68/999 |
| 1 | Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 12 on average | 16/150 |
| 2 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 5/200 |
| 3 | Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 0/100 |
| 4 | [NA] Echo Rust - Sandbox | NA · groups of 32+ · weekly · 1 on average | 0/50 |
| 5 | RustPlay Building And Base Defense Testing Server | NA · groups of 8+ · 1 on average | 2/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Together We Rust | Build Server rank?
Ranked #2,144 on seven-day player hours, Together We Rust | Build Server is #333 in North America and in the top 10% of all ranked servers.
How many players does Together We Rust | Build Server hold at once?
Together We Rust | Build Server reports 2 players at this refresh, with 125 slots configured. Over the last seven days it averaged 2 players and peaked at 7. The 48-hour sample puts the busiest hour at 06:00 UTC, averaging 4 players.
Server data
How well does Together We Rust | Build Server perform?
The 48-hour average is 152 server fps, with a low of 96. Entity numbers reached 168,656, and that includes buildings, deployables and the rest. A high of 4,515 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Together We Rust | Build Server run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Together We Rust | Build Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Together We Rust | Build Server, and is it up?
Together We Rust | Build Server reports itself online at the current refresh. A restart about 37 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.
Which location does Together We Rust | Build Server run from?
With its NA tag, Together We Rust | Build Server lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 24.136.4.198:28015 is its address.
Map and rules
What rules and settings are recorded for Together We Rust | Build Server?
You will not find a gather rate in the string Together We Rust | Build Server. No custom cap; the default of 8 players per group stands. Game mode build & creative, with this note: building in a sandbox, no gathering. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Together We Rust | Build Server selected?
The game generates the map on Together We Rust | Build Server: procedural, size 4,250, seed 845992178. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does Together We Rust | Build Server wipe?
Once a month Together We Rust | Build Server wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 25 days 22 hours ago.
On Together We Rust | Build Server, what happens on wipe day?
Across recent wipes the busiest point averaged 7 players. Peak population on the latest wipe came 34 hours in.
Tags, lists
Where does Together We Rust | Build Server appear among Rust Data lists and filters?
These Rust Data lists include Together We Rust | Build Server: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed, Rust roleplay servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which operator runs Together We Rust | Build Server?
No other server we track uses the togetherwerust.com hostname that Together We Rust | Build Server publishes.
Which meanings do the tags on Together We Rust | Build Server hold?
Read by the game's server browser, the tags Together We Rust | Build Server publishes are: gmvanilla (Game mode): Survival in vanilla form; mp125 (Max players): Slot count: 125; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^r (Roleplay): Roleplay server; ^c (Creative): Build freely, with no gathering: sandbox mode; ^k (Build server): A place to design and practise bases; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Together We Rust | Build Server?
Enter client.connect 24.136.4.198:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/Xph6ycHG9q is the website recorded for it.