Rust Data

rustdata.spaceservers169.155.120.129:9143.ipynb

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Online 169.155.120.129:9140 checked 8m ago

iTactless Private

monthly wipes vanilla

Connect

srv = rust.server("169.155.120.129:9143")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,310 # top 69%
last wipe 13d ago # monthly schedule
next wipe 7d 0h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. # The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

inatkind
07d 0hThu 5 Nov, 19:00 UTCFW force wipe
135d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 02:06 UTC13d ago 5 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 1000
Map of iTactless Private
map
Procedural Map
size
2000
seed
1000
Open on RustMaps

Server

srv.info()
address
169.155.120.129:9140
region
–
max players
10
group limit
8, the default
wipe schedule
monthly
last wipe
16 Oct 2026, 02:06 UTC
hostname
–
first seen
16 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average436/475
1eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 212 on average254/300
3[EU East] Facepunch 4EU · groups of 8+ · monthly · 163 on average140/350
4[EU] Facepunch 1EU · groups of 8+ · monthly · 160 on average203/400
5Rustopia.gg - US LargeNA · groups of 16+ · monthly · 126 on average82/200

Quick answers

From the figures on this page.

Population

What position does iTactless Private take in the server rankings?

Over the last seven days iTactless Private sits at #15,310 on player hours, in the top 69% of ranked servers.

What population does iTactless Private carry?

iTactless Private reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.

About the server

How well does iTactless Private perform?

Server fps over the last 48 hours averages 207; the floor is 188. Entity numbers reached 16,542, and that includes buildings, deployables and the rest. A high of 2,168 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is iTactless Private on?

The build is Rust network protocol 2634 and build 167781 on Linux, run by iTactless Private. The protocol has to match before you can join, and Steam does the updating.

How reliable is iTactless Private, and is it up?

Online is the state at the latest refresh for iTactless Private. A restart about 13 days 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 16 October 2026.

In which location is iTactless Private hosted?

There is no region published for iTactless Private. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 169.155.120.129:9140.

Rules, settings, map

Which rules apply on iTactless Private, and what settings?

The name iTactless Private carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.

What is the map on iTactless Private?

Size 2,000, seed 1000: the procedural map on iTactless Private, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does iTactless Private wipe?

Once a month iTactless Private wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 13 days 16 hours ago, and that is the one in play. The tags list wipes as monthly.

What is wipe day on iTactless Private like?

Across recent wipes the busiest point averaged 5 players. 22 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain iTactless Private?

On Rust Data, iTactless Private appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Which meanings do the tags on iTactless Private hold?

These tags are published by iTactless Private and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join iTactless Private?

The manual route: launch Rust, F1, then client.connect 169.155.120.129:9140. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,075 players 11,902 servers online