Online 169.155.120.129:9140 checked 8m ago
iTactless Private
Connect
srv = rust.server("169.155.120.129:9143")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 02:06 UTC13d ago | 5 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 1000
- map
- Procedural Map
- size
- 2000
- seed
- 1000
Server
srv.info()- address
- 169.155.120.129:9140
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 16 Oct 2026, 02:06 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 436/475 |
| 1 | eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480/8 |
| 2 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 212 on average | 254/300 |
| 3 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 163 on average | 140/350 |
| 4 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 160 on average | 203/400 |
| 5 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 126 on average | 82/200 |
Quick answers
From the figures on this page.
Population
What position does iTactless Private take in the server rankings?
Over the last seven days iTactless Private sits at #15,310 on player hours, in the top 69% of ranked servers.
What population does iTactless Private carry?
iTactless Private reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.
About the server
How well does iTactless Private perform?
Server fps over the last 48 hours averages 207; the floor is 188. Entity numbers reached 16,542, and that includes buildings, deployables and the rest. A high of 2,168 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is iTactless Private on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by iTactless Private. The protocol has to match before you can join, and Steam does the updating.
How reliable is iTactless Private, and is it up?
Online is the state at the latest refresh for iTactless Private. A restart about 13 days 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 16 October 2026.
In which location is iTactless Private hosted?
There is no region published for iTactless Private. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 169.155.120.129:9140.
Rules, settings, map
Which rules apply on iTactless Private, and what settings?
The name iTactless Private carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
What is the map on iTactless Private?
Size 2,000, seed 1000: the procedural map on iTactless Private, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does iTactless Private wipe?
Once a month iTactless Private wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 13 days 16 hours ago, and that is the one in play. The tags list wipes as monthly.
What is wipe day on iTactless Private like?
Across recent wipes the busiest point averaged 5 players. 22 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain iTactless Private?
On Rust Data, iTactless Private appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meanings do the tags on iTactless Private hold?
These tags are published by iTactless Private and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join iTactless Private?
The manual route: launch Rust, F1, then client.connect 169.155.120.129:9140. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.