Offline 174.194.198.179:28115 checked 40d ago
Magic Test Server
Connect
srv = rust.server("174.194.198.179:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 174.194.198.179:28115
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 19 Sep 2026, 15:13 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustForNoobs.com Primitive | Bow / Melee | Medieval | NA · groups of 16+ · biweekly · 1 on average | 0/50 |
| 1 | [US East] Facepunch Primitive 1 | NA · groups of 8+ · monthly · 22 on average | 20/400 |
| 2 | [EU] Facepunch Primitive 1 | EU · groups of 8+ · monthly · 16 on average | 23/400 |
| 3 | JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | EU · groups of 16+ · 3x · biweekly · 5 on average | 8/120 |
| 4 | JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| | NA · groups of 16+ · 3x · biweekly · 4 on average | 3/120 |
| 5 | Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe | EU · duo · monthly · 6 on average | 6/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Magic Test Server rank?
Player hours over seven days put Magic Test Server at #15,384, in the top – of the ranked set.
How full does Magic Test Server run?
Offline now for Magic Test Server, with the last sample 40 days ago.
About the server
What Rust version does Magic Test Server run?
Rust network protocol 2633 and build 164530 on Windows is what Magic Test Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Magic Test Server, and is it online now?
The latest sample has Magic Test Server offline, with a last sighting 40 days ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 19 September 2026.
Where does Magic Test Server sit?
For Magic Test Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 174.194.198.179:28115 is its address.
Map and rules
Which settings and rules does Magic Test Server run?
No gather rate appears in the name: Magic Test Server. The group limit sits at the default of 8 players. Recorded as primitive, without guns: bows, spears, melee weapons. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has Magic Test Server loaded?
A procedural map runs on Magic Test Server, generated by the game.
Wipes and dates
When does Magic Test Server wipe, and on what schedule?
The record for Magic Test Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 40 days 5 hours ago, and that is the one in play.
Tags, lists
Where does Magic Test Server appear among Rust Data lists and filters?
The Rust Data lists that Magic Test Server fits are: Modded Rust servers and Primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Magic Test Server hold?
These tags are published by Magic Test Server and read by the game's server browser: gmprimitive (Game mode): Game mode: primitive, with bows, spears and melee and no guns; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to Magic Test Server?
Enter client.connect 174.194.198.179:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.