Offline EA 175.184.141.101:28015 checked 25d ago
YYJYYJ
Connect
srv = rust.server("175.184.141.101:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 16:28 UTC25d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 175.184.141.101:28015
- region
- EA
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 16:28 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 109 on average | 34/200 |
| 1 | Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 27 on average | 9/100 |
| 2 | [SEA] Facepunch Premium 1 | EA · groups of 8+ · monthly · 17 on average | 8/250 |
| 3 | [SEA] Facepunch 1 | EA · groups of 8+ · monthly · 13 on average | 7/300 |
| 4 | nomarust LL | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 2 on average | 1/200 |
| 5 | RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 2 on average | 3/50 |
Quick answers
From the figures on this page.
Player counts
How does YYJYYJ compare in the rankings?
Player hours over the last seven days: #15,929 for YYJYYJ, #486 in Asia, within the top 70% of the ranked set.
How full does YYJYYJ run?
The current row shows YYJYYJ offline; the last response was 25 days 7 hours ago.
About the server
Which Rust version is YYJYYJ on?
Version Rust network protocol 2634 and build 166586 on Windows is reported by YYJYYJ. Steam updates your game for you, but the protocol must match to join.
How reliable is YYJYYJ, and is it online now?
Offline now for YYJYYJ, last seen 25 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 2 October 2026.
Which location does YYJYYJ run from?
In Asia, YYJYYJ lists itself, using the EA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 175.184.141.101:28015 is its address.
Map and rules
Which rules apply on YYJYYJ, and what settings?
No gather rate appears in the name: YYJYYJ. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Its own label is vanilla: no changed rates, kits or rules: the game as Facepunch ships it. VAC is not running; Valve's anti-cheat is off.
Which map has YYJYYJ loaded?
The game generates its map: procedural, on YYJYYJ.
Wipe schedule
When does YYJYYJ wipe, and on what schedule?
A single wipe each month, the force wipe, is all YYJYYJ does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 25 days 9 hours ago, and that is the one in play. The tags list wipes as monthly.
On YYJYYJ, what happens on wipe day?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which lists on Rust Data hold YYJYYJ, and which filters?
The Rust Data lists that YYJYYJ fits are: Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on YYJYYJ hold?
The game's server browser reads these tags from YYJYYJ: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): Recorded game build: 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; EA (East Asia): The server browser files it under East Asia. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to YYJYYJ?
In Rust, F1 opens the console: type client.connect 175.184.141.101:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.