Rust Data

rustdata.spaceservers178.32.14.213:27101.ipynb

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Online 178.32.14.213:27101 checked 10m ago

Intoxicated EU Battle Royale

official modded

Connect

srv = rust.server("178.32.14.213:27101")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 0 # peak 2
rank #8,029 # top 36%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 04:41 UTC5d ago 1 NaN running 0
1 Thu 22 Oct, 17:14 UTC6d ago 2 NaN 1.5 days 0
2 Sat 17 Oct, 20:55 UTC11d ago 1 held half 4.8 days 0
3 Mon 12 Oct, 03:16 UTC17d ago 2 held half 5.7 days 0
4 Sat 10 Oct, 14:32 UTC19d ago 2 NaN 1.5 days 0
5 Mon 5 Oct, 20:51 UTC23d ago 1 held half 4.7 days 0
6 Mon 5 Oct, 09:19 UTC24d ago 1 NaN 0.5 days 0
7 Thu 1 Oct, 19:27 UTC FW27d ago 2 held half 3.6 days 1
8 Wed 16 Sep, 03:19 UTC43d ago 1 held half 15.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1
Custom map, no picture published
map
Procedural Map
size
3500
seed
1
custom map
download

Server

srv.info()
address
178.32.14.213:27101
region
– · pol
max players
200
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 04:41 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 729 on average1115/1500
1R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 219 on average376/450
2RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 84 on average163/400
3R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average75/400
4[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average47/75
5A-42 - Helicopter / Minicopter TrainingEU · groups of 200+ · 3 on average7/42

Quick answers

From the figures on this page.

Player counts

What position does Intoxicated EU Battle Royale take in the server rankings?

Over the last seven days Intoxicated EU Battle Royale sits at #8,029 on player hours, in the top 36% of ranked servers.

How many players does Intoxicated EU Battle Royale hold at once?

Current row: 0 players on Intoxicated EU Battle Royale, against 200 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 1 players.

Server facts

How smoothly does Intoxicated EU Battle Royale run?

Server fps over the last 48 hours averages 256; the floor is 255. Buildings, deployables and all else in the world took the count as high as 56,427 entities. The memory field tops out at 1,024 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Intoxicated EU Battle Royale on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Intoxicated EU Battle Royale. The protocol has to match before you can join, and Steam does the updating.

How reliable is Intoxicated EU Battle Royale, and is it up?

Online is the state at the latest refresh for Intoxicated EU Battle Royale. The uptime it reports puts the last restart about 5 days 10 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Intoxicated EU Battle Royale run from?

The name of Intoxicated EU Battle Royale points to Europe, even though no region tag is published; the region code is pol. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 178.32.14.213:27101.

Map and rules

Which settings and rules does Intoxicated EU Battle Royale run?

The name Intoxicated EU Battle Royale carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. You will find it under Official in game. Anti-cheat status: VAC on.

What is the map on Intoxicated EU Battle Royale?

Custom map, 3,500, run by Intoxicated EU Battle Royale; the file is published, so download it here.

Wipe schedule

When does Intoxicated EU Battle Royale wipe, and how often?

No next wipe can be predicted for Intoxicated EU Battle Royale, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 days 12 hours ago, and that is the one in play.

What is wipe day on Intoxicated EU Battle Royale like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 5 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.

Lists and tags

Where does Intoxicated EU Battle Royale appear among Rust Data lists and filters?

These Rust Data lists include Intoxicated EU Battle Royale: EU Rust servers, Modded Rust servers and Official Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Battle royale ^j and Modded ^z; Group limit: 5 or more; Last wipe: In the last week; Boxes: Official only.

Which meanings do the tags on Intoxicated EU Battle Royale hold?

Read by the game's server browser, the tags Intoxicated EU Battle Royale publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): Slot count: 200; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptnone (Networking): The server runs network layer 'none'; $rpol (Region code): The row gives pol as its region code; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^j (Battle royale): The zone closes while you loot and fight; ^z (Modded): The Modded section lists it, because plugins or settings change the game; rustmaps (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Intoxicated EU Battle Royale?

In Rust, F1 opens the console: type client.connect 178.32.14.213:27101. Launch Rust on this page does the same by opening the game through Steam and connecting. http://rustbattleroyale.com is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as gmrust,ptnone,cs168909,$rpol,ts8,^e,^j,^z,rustmaps,mp200,v2635,stok,ts8

On Rust Data

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival in its standard form.
mp200
Max players Slot count: 200.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptnone
Networking The server runs network layer 'none'.
$rpol
Region code The row gives pol as its region code.

Gameplay

^e
Minigames Minigame server covering arenas, Bedwars and parkour, among others.
^j
Battle royale The zone closes while you loot and fight.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.

Other

rustmaps
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.
stok
Custom tag Not one of Rust's standard tags: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,236 players 11,880 servers online