Rust Data

rustdata.spaceservers46.174.53.96:28016.ipynb

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Online 46.174.53.96:28015 checked 12m ago

R2 - Aim training / Matchmaking / Facechecks - RU Main

moddedcarbon

Connect

srv = rust.server("46.174.53.96:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 384/450 # 85% full
7-day average 208 # peak 509
rank #46 # top 0.2%
last wipe 26d ago # no schedule published
next wipe 8d 23h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
020040060080020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12040608020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. # The force wipe · high confidence

wipe-day peak610players, last three wipes

Coming wipes

inatkind
08d 23hThu 5 Nov, 19:00 UTCFW force wipe
136d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:54 UTC FW26d ago 610+83 queue NaN running 583

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Custom map, no picture published
map
discord.gg/r2aim
size
6000
seed
1337

Server

srv.info()
address
46.174.53.96:28015
region
–
max players
450
group limit
12 max
wipe schedule
–
last wipe
1 Oct 2026, 17:54 UTC
hostname
ru.aim.r2rust.com
first seen
13 Sep 2026

Operator · r2rust.com

rust.servers(operator="r2rust.com").sort_values("players")

3 servers publish a r2rust.com hostname.

About this server · in its own words

print(srv.description)
We have the following modes: - Matchmaking - FaceChecks - Aim Bots - Aim Flow - GunGame - FFA: Small/Large/Primitive And events: - LastLife - PCR (Private Clan Roams) Server location: Russia, Moscow Discord link: discord.gg/r2aim Website and VIP's: r2rust.com

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 687 on average1348/2000
1RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 79 on average155/400
2[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average45/75
3A-42 - Helicopter / Minicopter TrainingEU · groups of 200+ · 3 on average5/42
4Fly2Fight | Attack Heli Training | FFA HeliEU · groups of 8+ · 1 on average2/40
5Training | Oil Rig Practice | Small & Large Rig | PvPEU · groups of 8+ · 1 on average1/50

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does R2 - Aim training / Matchmaking / Facechecks - RU Main rank?

Player hours over seven days put R2 - Aim training / Matchmaking / Facechecks - RU Main at #46, in the top 0.2% of the ranked set.

What population does R2 - Aim training / Matchmaking / Facechecks - RU Main carry?

R2 - Aim training / Matchmaking / Facechecks - RU Main reports 384 players at this refresh, with 450 slots configured. Over the last seven days it averaged 208 players and peaked at 509. Averaged by hour over 48 hours, 10:00 UTC is the busiest, at 397 players.

Server facts

How smoothly does R2 - Aim training / Matchmaking / Facechecks - RU Main run?

Server fps over the last 48 hours averages 60; the floor is 60. Buildings, deployables and all else in the world took the count as high as 12,335 entities. Memory peaked at 4,180 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is R2 - Aim training / Matchmaking / Facechecks - RU Main on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by R2 - Aim training / Matchmaking / Facechecks - RU Main. The protocol has to match before you can join, and Steam does the updating.

How reliable is R2 - Aim training / Matchmaking / Facechecks - RU Main, and is it up?

R2 - Aim training / Matchmaking / Facechecks - RU Main reports itself online at the current refresh. A restart about 14 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main sit?

No region tag is published by R2 - Aim training / Matchmaking / Facechecks - RU Main, though its name points to Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 46.174.53.96:28015.

Map and rules

Which settings and rules does R2 - Aim training / Matchmaking / Facechecks - RU Main run?

No gather rate appears in the name: R2 - Aim training / Matchmaking / Facechecks - RU Main. The cap on a group is 12 players. Game mode minigames & battle royale, with this note: battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.

What is the map on R2 - Aim training / Matchmaking / Facechecks - RU Main?

R2 - Aim training / Matchmaking / Facechecks - RU Main runs a procedural map of size 6,000 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: discord.gg/r2aim.

Wipe data

When does R2 - Aim training / Matchmaking / Facechecks - RU Main wipe, and on what schedule?

Once a month R2 - Aim training / Matchmaking / Facechecks - RU Main wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 26 days 1 hours ago, and that is the one in play.

On R2 - Aim training / Matchmaking / Facechecks - RU Main, what happens on wipe day?

The average peak over recent wipes is 610 players. A peak 0 hours into the latest wipe, plus 83 waiting in the queue.

Lists and tags

Where does R2 - Aim training / Matchmaking / Facechecks - RU Main appear among Rust Data lists and filters?

On Rust Data, R2 - Aim training / Matchmaking / Facechecks - RU Main appears in these lists: EU Rust servers, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.

Who is behind R2 - Aim training / Matchmaking / Facechecks - RU Main?

A r2rust.com hostname is published by R2 - Aim training / Matchmaking / Facechecks - RU Main and by 2 other servers we track, which suggests the same operator runs them.

Which meanings do the tags on R2 - Aim training / Matchmaking / Facechecks - RU Main hold?

These tags are published by R2 - Aim training / Matchmaking / Facechecks - RU Main and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp450 (Max players): The server lists 450 slots; ts12 (Group limit): Team size tops out at 12; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^d (Combat training): Practise aim and PvP; the loot is provided; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to R2 - Aim training / Matchmaking / Facechecks - RU Main?

In Rust, F1 opens the console: type client.connect 46.174.53.96:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://r2rust.com.

Server tags · what each one means

srv.tags.decode()

Published as mp450,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival play, standard Rust.
mp450
Max players The server lists 450 slots.
ts12
Group limit Team size tops out at 12.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames Minigame server covering arenas, Bedwars and parkour, among others.
^d
Combat training Practise aim and PvP; the loot is provided.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 95,355 players 11,887 servers online