Offline 178.54.13.110:28019 checked 25d ago
DINAMO MOD
Connect
srv = rust.server("178.54.13.110:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 13:29 UTC25d ago | 0 | NaN | running | 1 |
| 1 | Fri 2 Oct, 13:55 UTC26d ago | 2 | NaN | 1 days | 2 |
| 2 | Wed 30 Sep, 15:28 UTC28d ago | 2 | NaN | 1.9 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1234567
- map
- Procedural Map
- size
- 3000
- seed
- 1234567
Server
srv.info()- address
- 178.54.13.110:28019
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 3 Oct 2026, 13:29 UTC
- hostname
- –
- first seen
- 30 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 59/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 37/200 |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 33/200 |
| 3 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 36/200 |
| 4 | [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 | EA · groups of 8+ · monthly · 35 on average | 32/100 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 39/100 |
Quick answers
From the figures on this page.
Population data
What position does DINAMO MOD take in the server rankings?
Rank #16,015 on seven-day player hours for DINAMO MOD, within the top 70% of all ranked servers.
How many players does DINAMO MOD hold at once?
Offline now for DINAMO MOD, with the last sample 25 days 6 hours ago.
About the server
Which Rust version is DINAMO MOD on?
Version Rust network protocol 2634 and build 166586 on Windows is reported by DINAMO MOD. Steam updates your game for you, but the protocol must match to join.
Is DINAMO MOD up, and what does its uptime show?
Offline now for DINAMO MOD, last seen 25 days 6 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 30 September 2026.
Which location does DINAMO MOD run from?
There is no region published for DINAMO MOD. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 178.54.13.110:28019.
Rules, settings, map
Which rules apply on DINAMO MOD, and what settings?
The name DINAMO MOD carries no gather rate. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and no combat between players. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has DINAMO MOD loaded?
Size 3,000, seed 1234567: the procedural map on DINAMO MOD, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does DINAMO MOD wipe, and on what schedule?
The only wipe DINAMO MOD takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 25 days 7 hours ago. The tags list wipes as monthly.
What is wipe day on DINAMO MOD like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which lists on Rust Data hold DINAMO MOD, and which filters?
The Rust Data lists that DINAMO MOD fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on DINAMO MOD?
Read by the game's server browser, the tags DINAMO MOD publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): The server runs build 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join DINAMO MOD?
Enter client.connect 178.54.13.110:28019 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.