Offline EU 179.255.185.126:28015 checked 2d ago
RAID LAB | Build. Test. Repeat.
Connect
srv = rust.server("179.255.185.126:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 04:39 UTC3d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 179.255.185.126:28015
- region
- EU
- max players
- 12
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 04:41 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | EU · no group limit · 4 on average | 13/100 |
| 1 | Q1 - Aim Training / Matchmaking / Facechecks - EU Main | EU · groups of 8+ · 3 on average | 0/16 |
| 2 | EU | Deadzone Aimtrain | Facechecks/1v1/Speargun | EU · groups of 8+ · 3 on average | 0/16 |
| 3 | MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] | EU · groups of 8+ · 1e+06x · weekly · 105 on average | 171/300 |
| 4 | AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 | EU · groups of 50+ · 100000x · 62 on average | 115/200 |
| 5 | HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| | EU · groups of 15+ · 1e+09x · 43 on average | 47/300 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RAID LAB | Build. Test. Repeat. rank?
Ranked #13,004 on seven-day player hours, RAID LAB | Build. Test. Repeat. is #2,428 in Europe and in the top 58% of all ranked servers.
What population does RAID LAB | Build. Test. Repeat. carry?
RAID LAB | Build. Test. Repeat. returns no live count at this refresh, having last been seen 2 days 21 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server data
What is the Rust version on RAID LAB | Build. Test. Repeat.?
Version Rust network protocol 2635 and build 168909 on Windows is reported by RAID LAB | Build. Test. Repeat.. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RAID LAB | Build. Test. Repeat., and is it online now?
Offline now for RAID LAB | Build. Test. Repeat., last seen 2 days 21 hours ago. Over the last 3 full days the hours up number 5 of 72, 7%. Rust Data logged it first on 25 October 2026.
Where does RAID LAB | Build. Test. Repeat. sit?
The EU tag is what RAID LAB | Build. Test. Repeat. uses to list itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 179.255.185.126:28015.
Rules, settings, map
Which rules apply on RAID LAB | Build. Test. Repeat., and what settings?
You will not find a gather rate in the string RAID LAB | Build. Test. Repeat.. Eight players per group: that is the game's default, and it applies here. combat training is the game mode here, and aim and PvP drills, loot provided. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Wipes and dates
On what schedule does RAID LAB | Build. Test. Repeat. wipe?
Too few wipes are on record for RAID LAB | Build. Test. Repeat. to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 3 days 8 hours ago.
What is wipe day on RAID LAB | Build. Test. Repeat. like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 7 hours in.
Tags, lists
Where does RAID LAB | Build. Test. Repeat. appear among Rust Data lists and filters?
On Rust Data, RAID LAB | Build. Test. Repeat. appears in these lists: EU Rust servers, Modded Rust servers, Rust aim training servers and Servers with build or creative tags. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on RAID LAB | Build. Test. Repeat.?
These tags are published by RAID LAB | Build. Test. Repeat. and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp12 (Max players): The server lists 12 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^k (Build server): A place to design and practise bases; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into RAID LAB | Build. Test. Repeat.?
Enter client.connect 179.255.185.126:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.