Offline OC 180.150.25.250:28014 checked 6d ago
[AU] OzRust.com Development
Connect
srv = rust.server("180.150.25.250:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 22:50 UTC, in 2h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 2h | Thu 29 Oct, 22:50 UTC | wipe |
| 1 | 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 2h | Thu 12 Nov, 22:50 UTC | wipe |
| 3 | 28d 2h | Thu 26 Nov, 22:50 UTC | wipe |
| 4 | 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 42d 2h | Thu 10 Dec, 22:50 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 22:50 UTC13d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 180.150.25.250:28014
- region
- OC
- max players
- 150
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 15 Oct 2026, 22:50 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 36 on average | 20/2000 |
| 1 | [AU] OzRust.com PvE | Jetpacks | Kits | Events | OC · groups of 8+ · biweekly · 2 on average | 0/150 |
| 2 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 1/200 |
| 3 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 9 on average | 2/200 |
| 4 | [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 7 on average | 2/100 |
| 5 | Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 1/30 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [AU] OzRust.com Development rank?
Player hours over the last seven days: #15,269 for [AU] OzRust.com Development, #177 in Oceania, within the top 68% of the ranked set.
What population does [AU] OzRust.com Development carry?
The current row shows [AU] OzRust.com Development offline; the last response was 6 days 13 hours ago. Over the last seven days it averaged 0 players.
About the server
What is the Rust version on [AU] OzRust.com Development?
Version Rust network protocol 2634 and build 167781 on Linux is reported by [AU] OzRust.com Development. Joining needs the same protocol on your game; Steam handles the update.
Is [AU] OzRust.com Development up, and what does its uptime show?
The latest sample has [AU] OzRust.com Development offline, with a last sighting 6 days 13 hours ago. Over the last 7 full days the hours up number 31 of 168, 18%. The first row Rust Data holds for it is dated 4 October 2026.
Which location does [AU] OzRust.com Development run from?
With its OC tag, [AU] OzRust.com Development lists itself in Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 180.150.25.250:28014.
Rules, settings, map
Which settings and rules does [AU] OzRust.com Development run?
The name [AU] OzRust.com Development carries no gather rate. No custom cap; the default of 8 players per group stands. pve is the game mode here, and no combat between players. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on [AU] OzRust.com Development?
A procedural map runs on [AU] OzRust.com Development, generated by the game.
Wipe data
When does [AU] OzRust.com Development wipe, and how often?
Too few wipes are on record for [AU] OzRust.com Development to confirm its schedule, so the tag drives the prediction. On Thursday 29 October at 22:50 UTC the next wipe is due. A new world was started 13 days 21 hours ago, and that is the one in play. A fortnightly wipe schedule is published in its tags.
On [AU] OzRust.com Development, what happens on wipe day?
The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 1 hours after it began.
Lists and tags
Which Rust Data filters and lists contain [AU] OzRust.com Development?
These Rust Data lists include [AU] OzRust.com Development: Oceania Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which meanings do the tags on [AU] OzRust.com Development hold?
The game's server browser reads these tags from [AU] OzRust.com Development: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): 150 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): The server browser files it under Oceania. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into [AU] OzRust.com Development?
In Rust, F1 opens the console: type client.connect 180.150.25.250:28014. Launch Rust on this page does the same by opening the game through Steam and connecting.