Rust Data

rustdata.spaceservers180.150.25.250:28015.ipynb

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Offline OC 180.150.25.250:28014 checked 6d ago

[AU] OzRust.com Development

biweekly wipes moddedoxidepve

Connect

srv = rust.server("180.150.25.250:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/150 # 0% full
7-day average 0 # peak –
rank #15,269 # top 68% · #177 in OC
last wipe 13d ago # biweekly schedule
next wipe 2h # Thu 29 Oct, 22:50 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 68% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 29 October, 22:50 UTC, in 2h. # Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
02hThu 29 Oct, 22:50 UTCwipe
16d 22hThu 5 Nov, 19:00 UTCFW force wipe
214d 2hThu 12 Nov, 22:50 UTCwipe
328d 2hThu 26 Nov, 22:50 UTCwipe
434d 22hThu 3 Dec, 19:00 UTCFW force wipe
542d 2hThu 10 Dec, 22:50 UTCwipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 22:50 UTC13d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
180.150.25.250:28014
region
OC
max players
150
group limit
8, the default
wipe schedule
biweekly
last wipe
15 Oct 2026, 22:50 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average20/2000
1[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average0/150
2[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average1/200
3[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 9 on average2/200
4[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 7 on average2/100
5Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average1/30

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [AU] OzRust.com Development rank?

Player hours over the last seven days: #15,269 for [AU] OzRust.com Development, #177 in Oceania, within the top 68% of the ranked set.

What population does [AU] OzRust.com Development carry?

The current row shows [AU] OzRust.com Development offline; the last response was 6 days 13 hours ago. Over the last seven days it averaged 0 players.

About the server

What is the Rust version on [AU] OzRust.com Development?

Version Rust network protocol 2634 and build 167781 on Linux is reported by [AU] OzRust.com Development. Joining needs the same protocol on your game; Steam handles the update.

Is [AU] OzRust.com Development up, and what does its uptime show?

The latest sample has [AU] OzRust.com Development offline, with a last sighting 6 days 13 hours ago. Over the last 7 full days the hours up number 31 of 168, 18%. The first row Rust Data holds for it is dated 4 October 2026.

Which location does [AU] OzRust.com Development run from?

With its OC tag, [AU] OzRust.com Development lists itself in Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 180.150.25.250:28014.

Rules, settings, map

Which settings and rules does [AU] OzRust.com Development run?

The name [AU] OzRust.com Development carries no gather rate. No custom cap; the default of 8 players per group stands. pve is the game mode here, and no combat between players. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on [AU] OzRust.com Development?

A procedural map runs on [AU] OzRust.com Development, generated by the game.

Wipe data

When does [AU] OzRust.com Development wipe, and how often?

Too few wipes are on record for [AU] OzRust.com Development to confirm its schedule, so the tag drives the prediction. On Thursday 29 October at 22:50 UTC the next wipe is due. A new world was started 13 days 21 hours ago, and that is the one in play. A fortnightly wipe schedule is published in its tags.

On [AU] OzRust.com Development, what happens on wipe day?

The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 1 hours after it began.

Lists and tags

Which Rust Data filters and lists contain [AU] OzRust.com Development?

These Rust Data lists include [AU] OzRust.com Development: Oceania Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meanings do the tags on [AU] OzRust.com Development hold?

The game's server browser reads these tags from [AU] OzRust.com Development: gmrust (Game mode): Survival play, standard Rust; mp150 (Max players): 150 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): The server browser files it under Oceania. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into [AU] OzRust.com Development?

In Rust, F1 opens the console: type client.connect 180.150.25.250:28014. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp150
Max players 150 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 100,368 players 11,855 servers online