Online OC 180.150.91.79:28050 checked 14m ago
Old Souls PVE AU
Connect
srv = rust.server("180.150.91.79:28052")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 30% of all ranked servers, top 66% in OC. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 20:13 UTC FW27d ago | 4 | NaN | running | 0 |
| 1 | Thu 1 Oct, 10:50 UTC27d ago | 4 | NaN | 0.4 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 6543523
- map
- Procedural Map
- size
- 6000
- seed
- 6543523
Server
srv.info()- address
- 180.150.91.79:28050
- region
- OC
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 20:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 23/200 |
| 1 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 7/200 |
| 2 | [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 9/100 |
| 3 | BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| | OC · groups of 8+ · monthly · 2 on average | 6/50 |
| 4 | [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 5/50 |
| 5 | [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. | OC · groups of 8+ · monthly · 3 on average | 1/30 |
Quick answers
From the figures on this page.
Player counts
How does Old Souls PVE AU compare in the rankings?
Ranked #6,571 on seven-day player hours, Old Souls PVE AU is #142 in Oceania and in the top 30% of all ranked servers.
How many players does Old Souls PVE AU hold at once?
Current row: 0 players on Old Souls PVE AU, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.
Server facts
How well does Old Souls PVE AU perform?
Averaged over 48 hours: 43 server fps, never under 1. Buildings, deployables and all else in the world took the count as high as 237,048 entities. A high of 5,685 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Old Souls PVE AU on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Old Souls PVE AU. The protocol has to match before you can join, and Steam does the updating.
How reliable is Old Souls PVE AU, and is it up?
Old Souls PVE AU reports itself online at the current refresh. Count back 12 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Old Souls PVE AU hosted?
With its OC tag, Old Souls PVE AU lists itself in Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. 180.150.91.79:28050 is its address.
Settings and map
What rules and settings are recorded for Old Souls PVE AU?
You will not find a gather rate in the string Old Souls PVE AU. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Old Souls PVE AU selected?
The game generates the map on Old Souls PVE AU: procedural, size 6,000, seed 6543523. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
On what schedule does Old Souls PVE AU wipe?
The only wipe Old Souls PVE AU takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 14 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
On Old Souls PVE AU, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 15 hours in.
Tags, lists
Where does Old Souls PVE AU appear among Rust Data lists and filters?
These Rust Data lists include Old Souls PVE AU: Oceania Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Old Souls PVE AU?
The game's server browser reads these tags from Old Souls PVE AU: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): In the server browser it sits under Oceania. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Old Souls PVE AU?
The manual route: launch Rust, F1, then client.connect 180.150.91.79:28050. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/SQEEQUARS4.
