Rust Data

rustdata.spaceservers180.150.91.79:28052.ipynb

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Online OC 180.150.91.79:28050 checked 14m ago

Old Souls PVE AU

monthly wipes moddedoxidepve

Connect

srv = rust.server("180.150.91.79:28052")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #6,571 # top 30% · #142 in OC
last wipe 27d ago # monthly schedule
next wipe 7d 8h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 66% in OC. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak4players, last three wipes

Coming wipes

inatkind
07d 8hThu 5 Nov, 19:00 UTCFW force wipe
135d 8hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 20:13 UTC FW27d ago 4 NaN running 0
1 Thu 1 Oct, 10:50 UTC27d ago 4 NaN 0.4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 6543523
Map of Old Souls PVE AU
map
Procedural Map
size
6000
seed
6543523
Open on RustMaps

Server

srv.info()
address
180.150.91.79:28050
region
OC
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 20:13 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Easy to play on PVE server with tons of QoL mods. Watch out for bots and check out the /kits. Owner: MalS#2641

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average23/200
1[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average7/200
2[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average9/100
3BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|OC · groups of 8+ · monthly · 2 on average6/50
4[AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average5/50
5[PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay.OC · groups of 8+ · monthly · 3 on average1/30

Quick answers

From the figures on this page.

Player counts

How does Old Souls PVE AU compare in the rankings?

Ranked #6,571 on seven-day player hours, Old Souls PVE AU is #142 in Oceania and in the top 30% of all ranked servers.

How many players does Old Souls PVE AU hold at once?

Current row: 0 players on Old Souls PVE AU, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 1 players.

Server facts

How well does Old Souls PVE AU perform?

Averaged over 48 hours: 43 server fps, never under 1. Buildings, deployables and all else in the world took the count as high as 237,048 entities. A high of 5,685 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Old Souls PVE AU on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Old Souls PVE AU. The protocol has to match before you can join, and Steam does the updating.

How reliable is Old Souls PVE AU, and is it up?

Old Souls PVE AU reports itself online at the current refresh. Count back 12 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Old Souls PVE AU hosted?

With its OC tag, Old Souls PVE AU lists itself in Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. 180.150.91.79:28050 is its address.

Settings and map

What rules and settings are recorded for Old Souls PVE AU?

You will not find a gather rate in the string Old Souls PVE AU. The group limit sits at the default of 8 players. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Old Souls PVE AU selected?

The game generates the map on Old Souls PVE AU: procedural, size 6,000, seed 6543523. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does Old Souls PVE AU wipe?

The only wipe Old Souls PVE AU takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 14 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.

On Old Souls PVE AU, what happens on wipe day?

Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 15 hours in.

Tags, lists

Where does Old Souls PVE AU appear among Rust Data lists and filters?

These Rust Data lists include Old Souls PVE AU: Oceania Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Old Souls PVE AU?

The game's server browser reads these tags from Old Souls PVE AU: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): In the server browser it sits under Oceania. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Old Souls PVE AU?

The manual route: launch Rust, F1, then client.connect 180.150.91.79:28050. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/SQEEQUARS4.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

OC
Oceania In the server browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,561 players 11,701 servers online