Online OC 180.150.91.79:28070 checked 2h ago
Old Souls PVE AU (Raidable Bases)
Connect
srv = rust.server("180.150.91.79:28072")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 20:12 UTC FW26d ago | 2 | NaN | running | 0 |
| 1 | Thu 1 Oct, 10:54 UTC27d ago | 3 | NaN | 0.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 6543523
- map
- Procedural Map
- size
- 6000
- seed
- 6543523
Server
srv.info()- address
- 180.150.91.79:28070
- region
- OC
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 20:12 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 14 on average | 6/200 |
| 1 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 3/200 |
| 2 | [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 2/100 |
| 3 | BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| | OC · groups of 8+ · monthly · 2 on average | 1/50 |
| 4 | [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 3/50 |
| 5 | [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. | OC · groups of 8+ · monthly · 3 on average | 2/30 |
Quick answers
From the figures on this page.
Population
What position does Old Souls PVE AU (Raidable Bases) take in the server rankings?
Ranked #5,017 on seven-day player hours, Old Souls PVE AU (Raidable Bases) is #116 in Oceania and in the top 23% of all ranked servers.
How full does Old Souls PVE AU (Raidable Bases) run?
The sample now reads 0 players for Old Souls PVE AU (Raidable Bases), out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 1 players.
Server data
How well does Old Souls PVE AU (Raidable Bases) perform?
Averaged over 48 hours: 77 server fps, never under 36. Buildings, deployables and all else in the world took the count as high as 258,189 entities. Memory peaked at 5,388 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Old Souls PVE AU (Raidable Bases) on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Old Souls PVE AU (Raidable Bases). The protocol has to match before you can join, and Steam does the updating.
How reliable is Old Souls PVE AU (Raidable Bases), and is it online now?
Online is the state at the latest refresh for Old Souls PVE AU (Raidable Bases). A restart about 20 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Old Souls PVE AU (Raidable Bases) sit?
In Oceania, Old Souls PVE AU (Raidable Bases) lists itself, using the OC tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 180.150.91.79:28070 is its address.
Settings and map
What rules and settings are recorded for Old Souls PVE AU (Raidable Bases)?
You will not find a gather rate in the string Old Souls PVE AU (Raidable Bases). The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Old Souls PVE AU (Raidable Bases) selected?
The game generates the map on Old Souls PVE AU (Raidable Bases): procedural, size 6,000, seed 6543523. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Old Souls PVE AU (Raidable Bases) wipe, and how often?
Once a month Old Souls PVE AU (Raidable Bases) wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 26 days 23 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on Old Souls PVE AU (Raidable Bases) like?
Recent wipes averaged 2 players at their peak. 5 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does Old Souls PVE AU (Raidable Bases) appear among Rust Data lists and filters?
These Rust Data lists include Old Souls PVE AU (Raidable Bases): Oceania Rust servers, Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Old Souls PVE AU (Raidable Bases)?
These tags are published by Old Souls PVE AU (Raidable Bases) and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; OC (Oceania): The server browser files it under Oceania. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Old Souls PVE AU (Raidable Bases)?
In Rust, F1 opens the console: type client.connect 180.150.91.79:28070. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/SQEEQUARS4 is the website recorded for it.
