Rust Data

rustdata.spaceservers184.170.202.190:25568.ipynb

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Online 184.170.202.190:25565 checked 9m ago

Rusty Test Server

monthly wipes vanilla

Connect

srv = rust.server("184.170.202.190:25568")
print(srv.connect_command)

Right now

srv.summary()
players now 0/15 # 0% full
7-day average 0 # peak 2
rank #9,963 # top 45%
last wipe 9h ago # monthly schedule
next wipe 6d 22h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5221:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. # The force wipe · high confidence

usual gap3.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1

Coming wipes

inatkind
06d 22hThu 5 Nov, 19:00 UTCFW force wipe
134d 22hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sun 25 OctTue 29 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 11:04 UTC9h ago NaN NaN running 0
1 Sun 25 Oct, 22:58 UTC3d ago 1 NaN NaN 0
2 Tue 29 Sep, 00:12 UTC30d ago 3 halved by day 1 26.9 days 0
3 Thu 24 Sep, 16:24 UTC35d ago 1 held half 4.3 days 0
4 Tue 22 Sep, 00:54 UTC37d ago 0 NaN 2.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4750 · seed 2107397758
Map of Rusty Test Server
map
Procedural Map
size
4750
seed
2107397758
Open on RustMaps

Server

srv.info()
address
184.170.202.190:25565
region
–
max players
15
group limit
8, the default
wipe schedule
monthly
last wipe
29 Oct 2026, 11:04 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average331/425
1eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average0/8
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 212 on average223/300
3[EU East] Facepunch 4EU · groups of 8+ · monthly · 161 on average135/350
4[EU] Facepunch 1EU · groups of 8+ · monthly · 160 on average166/400
5Rustopia.gg - US LargeNA · groups of 16+ · monthly · 126 on average99/200

Quick answers

From the figures on this page.

Player counts

What position does Rusty Test Server take in the server rankings?

Rank #9,963 on seven-day player hours for Rusty Test Server, within the top 45% of all ranked servers.

How many players does Rusty Test Server hold at once?

Rusty Test Server reports 0 players at this refresh, with 15 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 11:00 UTC is the busiest, at 2 players.

About the server

What does performance look like on Rusty Test Server?

The 48-hour average is 156 server fps, with a low of 104. Entity numbers reached 127,000, and that includes buildings, deployables and the rest. Memory peaked at 3,105 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Rusty Test Server on?

Rust network protocol 2636 and build 169629 on Linux is what Rusty Test Server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Rusty Test Server, and is it up?

Online is the state at the latest refresh for Rusty Test Server. A restart about 8 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does Rusty Test Server sit?

For Rusty Test Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 184.170.202.190:25565.

Settings and map

Which settings and rules does Rusty Test Server run?

No gather rate appears in the name: Rusty Test Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

What is the map on Rusty Test Server?

The game generates the map on Rusty Test Server: procedural, size 4,750, seed 2107397758. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does Rusty Test Server wipe?

The only wipe Rusty Test Server takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 9 hours ago, and that is the one in play. The tags list wipes as monthly.

What is wipe day on Rusty Test Server like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Which lists on Rust Data hold Rusty Test Server, and which filters?

On Rust Data, Rusty Test Server appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Which meanings do the tags on Rusty Test Server hold?

Read by the game's server browser, the tags Rusty Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp15 (Max players): The server lists 15 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2636 (Protocol): The server speaks protocol 2636, so match your game version; cs169629 (Build): Build number: 169629; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Rusty Test Server?

In Rust, F1 opens the console: type client.connect 184.170.202.190:25565. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp15,ptrak,$r?,v2636,^m,^v,gmrust,cs169629,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp15
Max players The server lists 15 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2636
Protocol The server speaks protocol 2636, so match your game version.
cs169629
Build Build number: 169629.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,615 players 11,847 servers online