Online 185.189.255.156:35000 checked 10m ago
Aria Reach
Connect
srv = rust.server("185.189.255.156:35010")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 12:57 UTC, in 20h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 20h | Fri 30 Oct, 12:57 UTC | wipe |
| 1 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 20h | Fri 13 Nov, 12:57 UTC | wipe |
| 3 | 28d 20h | Fri 27 Nov, 12:57 UTC | wipe |
| 4 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 42d 20h | Fri 11 Dec, 12:57 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 12:57 UTC13d ago | 5 | NaN | running | 1 |
| 1 | Thu 1 Oct, 18:09 UTC FW27d ago | 13 | halved by day 5 | 14.8 days | 2 |
| 2 | Sat 19 Sep, 00:24 UTC40d ago | 1 | halved by day 1 | 12.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · rustaria.ru
rust.servers(operator="rustaria.ru").sort_values("players")
| server | players | |
|---|---|---|
| 0 | RustAria#4 [Мирный / PVE / SKINDROPS] | 23/200 |
| 1 | RustAria#3 [Классика PVE/ МИРНЫЙ / SKINDROPS] | 9/200 |
| 2 | RustAria#5 [Мирный / PVE / X2] | 2/150 |
| 3 | RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] | 1/200 |
5 servers publish a rustaria.ru hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 254 on average | 172/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 313/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 61/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 62/200 |
| 4 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 79/100 |
| 5 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 47 on average | 30/250 |
Quick answers
From the figures on this page.
Population data
What position does Aria Reach take in the server rankings?
Rank #4,780 on seven-day player hours for Aria Reach, within the top 21% of all ranked servers.
How many players does Aria Reach hold at once?
The sample now reads 1 players for Aria Reach, out of 200 slots. Over the last seven days it averaged 0 players and peaked at 4. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 1 players.
Server facts
How smoothly does Aria Reach run?
The 48-hour average is 181 server fps, with a low of 1. The entity count peaked at 127,431, covering buildings, deployables and the rest of the world. A high of 5,296 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Aria Reach run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Aria Reach. Steam updates your game for you, but the protocol must match to join.
Is Aria Reach up, and what does its uptime show?
Online is the state at the latest refresh for Aria Reach. Count back 12 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 18 September 2026.
Where does Aria Reach sit?
For Aria Reach, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 185.189.255.156:35000 is its address.
Rules, settings, map
Which rules apply on Aria Reach, and what settings?
The name Aria Reach carries no gather rate. Group size tops out at 100 players. Game mode pve, with this note: player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
What is the map on Aria Reach?
The game generates the map on Aria Reach: procedural, size 4,500, seed 121315421. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Вайп был 13 д наза.
Wipe data
On what schedule does Aria Reach wipe?
The prediction follows the tag, because Aria Reach's wipes on record are too few to confirm the schedule. Friday 30 October at 12:57 UTC is when the next wipe is due. The world it runs now was generated 13 days 3 hours ago. A fortnightly wipe schedule is published in its tags.
What is wipe day on Aria Reach like?
Across recent wipes the busiest point averaged 6 players. The crowd on the latest wipe topped out 5 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 3 in the other cases.
Tags and filters
Where does Aria Reach appear among Rust Data lists and filters?
These Rust Data lists include Aria Reach: Modded Rust servers, Rust PvE servers and Rust tutorial servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which operator runs Aria Reach?
A rustaria.ru hostname is published by Aria Reach and by 4 other servers we track, which suggests the same operator runs them.
How should you read the server tags on Aria Reach?
These tags are published by Aria Reach and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server lists 200 slots; ts100 (Group limit): The team cap is 100; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^t (Tutorial on): Facepunch's tutorial is available to new players here; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^x (Unknown flag): A flag with no documentation from Facepunch. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Aria Reach?
Enter client.connect 185.189.255.156:35000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.