Rust Data

rustdata.spaceservers185.228.124.78:28017.ipynb

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Offline 185.228.124.78:28015 checked 5d ago

Skin Test Local

moddedoxide

Connect

srv = rust.server("185.228.124.78:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/8 # 12% full
7-day average 1 # peak 1
rank #14,084 # top 63%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct24 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctSat 19 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 20:34 UTC5d ago 1 NaN running 0
1 Sat 19 Sep, 17:54 UTC38d ago 1 halved by day 2 33.1 days 1
2 Sat 19 Sep, 09:41 UTC38d ago 1 NaN 0.3 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1219563660
Map of Skin Test Local
map
Procedural Map
size
4000
seed
1219563660
Open on RustMaps

Server

srv.info()
address
185.228.124.78:28015
region
–
max players
8
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 20:34 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 162 on average35/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average50/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average39/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
5CSL Scenery Budget Testgroups of 8+ · 85 on average0/500

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Skin Test Local rank?

Over the last seven days Skin Test Local sits at #14,084 on player hours, in the top 63% of ranked servers.

How many players does Skin Test Local hold at once?

The current row shows Skin Test Local offline; the last response was 5 days 4 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

Server facts

What Rust version does Skin Test Local run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Skin Test Local. Steam updates your game for you, but the protocol must match to join.

How reliable is Skin Test Local, and is it online now?

Skin Test Local is offline at this refresh; the last response came 5 days 4 hours ago. Uptime of 1% across the last 7 full days: 1 hours of 168. Its earliest recorded date in Rust Data is 17 September 2026.

Which location does Skin Test Local run from?

There is no region published for Skin Test Local. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.228.124.78:28015.

Map and rules

What rules and settings are recorded for Skin Test Local?

No gather rate appears in the name: Skin Test Local. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on Skin Test Local?

The game generates the map on Skin Test Local: procedural, size 4,000, seed 1219563660. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Skin Test Local wipe, and how often?

Skin Test Local wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 days 4 hours ago, and that is the one in play.

What is wipe day on Skin Test Local like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.

Tags, lists

Which lists on Rust Data hold Skin Test Local, and which filters?

On Rust Data, Skin Test Local appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Skin Test Local?

The game's server browser reads these tags from Skin Test Local: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Skin Test Local?

In Rust, F1 opens the console: type client.connect 185.228.124.78:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp8
Max players The server lists 8 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,284 players 11,675 servers online