Offline 185.228.124.78:28015 checked 5d ago
Skin Test Local
Connect
srv = rust.server("185.228.124.78:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 20:34 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Sat 19 Sep, 17:54 UTC38d ago | 1 | halved by day 2 | 33.1 days | 1 |
| 2 | Sat 19 Sep, 09:41 UTC38d ago | 1 | NaN | 0.3 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1219563660
- map
- Procedural Map
- size
- 4000
- seed
- 1219563660
Server
srv.info()- address
- 185.228.124.78:28015
- region
- –
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 20:34 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 162 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 50/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 39/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | CSL Scenery Budget Test | groups of 8+ · 85 on average | 0/500 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Skin Test Local rank?
Over the last seven days Skin Test Local sits at #14,084 on player hours, in the top 63% of ranked servers.
How many players does Skin Test Local hold at once?
The current row shows Skin Test Local offline; the last response was 5 days 4 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
Server facts
What Rust version does Skin Test Local run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Skin Test Local. Steam updates your game for you, but the protocol must match to join.
How reliable is Skin Test Local, and is it online now?
Skin Test Local is offline at this refresh; the last response came 5 days 4 hours ago. Uptime of 1% across the last 7 full days: 1 hours of 168. Its earliest recorded date in Rust Data is 17 September 2026.
Which location does Skin Test Local run from?
There is no region published for Skin Test Local. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.228.124.78:28015.
Map and rules
What rules and settings are recorded for Skin Test Local?
No gather rate appears in the name: Skin Test Local. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on Skin Test Local?
The game generates the map on Skin Test Local: procedural, size 4,000, seed 1219563660. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does Skin Test Local wipe, and how often?
Skin Test Local wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 days 4 hours ago, and that is the one in play.
What is wipe day on Skin Test Local like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.
Tags, lists
Which lists on Rust Data hold Skin Test Local, and which filters?
On Rust Data, Skin Test Local appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Skin Test Local?
The game's server browser reads these tags from Skin Test Local: gmrust (Game mode): Survival play, standard Rust; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Skin Test Local?
In Rust, F1 opens the console: type client.connect 185.228.124.78:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.