Rust Data

rustdata.spaceservers185.30.229.67:28017.ipynb

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Offline 185.30.229.67:28015 checked 24d ago

TEST

moddedoxide

Connect

srv = rust.server("185.30.229.67:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak –
rank #13,191 # top 58%
last wipe 24d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct7 Oct11 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 4 Oct, 12:14 UTC24d ago 2 NaN running 0
1 Sat 3 Oct, 17:41 UTC25d ago 2 NaN 0.8 days 1
2 Fri 2 Oct, 15:15 UTC26d ago 2 NaN 1.1 days 0
3 Tue 29 Sep, 17:13 UTC29d ago 2 held half 2.9 days 0
4 Fri 25 Sep, 23:03 UTC33d ago 2 held half 3.8 days 0
5 Mon 14 Sep, 18:55 UTC44d ago 2 held half 11.2 days 3

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
185.30.229.67:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 12:43 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average1/50
1[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 21 on average20/400
2[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average8/400
3JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average2/120
4JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average3/120
5Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average1/100

Quick answers

From the figures on this page.

Player counts

What position does TEST take in the server rankings?

Over the last seven days TEST sits at #13,191 on player hours, in the top 58% of ranked servers.

How full does TEST run?

The current row shows TEST offline; the last response was 24 days 16 hours ago.

Server facts

Which Rust version is TEST on?

Rust network protocol 2634 and build 166586 on Windows is what TEST runs. Steam updates your game for you, but the protocol must match to join.

Is TEST up, and what does its uptime show?

Offline now for TEST, last seen 24 days 16 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.

Where does TEST sit?

For TEST, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 185.30.229.67:28015 is its address.

Settings and map

What rules and settings are recorded for TEST?

You will not find a gather rate in the string TEST. No custom cap; the default of 8 players per group stands. Recorded as primitive, guns are out, replaced by bows, spears and melee. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has TEST selected?

TEST runs a procedural map, which the game generates.

Wipe schedule

On what schedule does TEST wipe?

No next wipe can be predicted for TEST, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 24 days 18 hours ago.

On TEST, what happens on wipe day?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags, lists

Which lists on Rust Data hold TEST, and which filters?

The Rust Data lists that TEST fits are: Modded Rust servers and Primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on TEST hold?

Read by the game's server browser, the tags TEST publishes are: gmprimitive (Game mode): No guns here; primitive rules mean bows, spears and melee; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into TEST?

Enter client.connect 185.30.229.67:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs166586,ts8,^o^z

Game

gmprimitive
Game mode No guns here; primitive rules mean bows, spears and melee.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs166586
Build Build number: 166586.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,258 players 11,622 servers online