Rust Data

rustdata.spaceservers187.15.153.103:28517.ipynb

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Offline 187.15.153.103:28515 checked 23d ago

Builder's Paradise - Production Support (prod-clone)

moddedcarbonpve

Connect

srv = rust.server("187.15.153.103:28517")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,303 # top 68%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
187.15.153.103:28515
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 16:27 UTC
hostname
–
first seen
5 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 14 on average5/200
1CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average1/50
2CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average1/30
3BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average1/200
4BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average2/200
5CZ/SK RELAX PVEgroups of 8+ · monthly · 3 on average0/30

Quick answers

From the figures on this page.

Player counts

What position does Builder's Paradise - Production Support (prod-clone) take in the server rankings?

Rank #15,303 on seven-day player hours for Builder's Paradise - Production Support (prod-clone), within the top 68% of all ranked servers.

How full does Builder's Paradise - Production Support (prod-clone) run?

Offline now for Builder's Paradise - Production Support (prod-clone), with the last sample 23 days ago.

Server facts

Which Rust version is Builder's Paradise - Production Support (prod-clone) on?

The build is Rust network protocol 2634 and build 166652 on Windows, run by Builder's Paradise - Production Support (prod-clone). Joining needs the same protocol on your game; Steam handles the update.

How reliable is Builder's Paradise - Production Support (prod-clone), and is it online now?

The latest sample has Builder's Paradise - Production Support (prod-clone) offline, with a last sighting 23 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 5 October 2026.

Which location does Builder's Paradise - Production Support (prod-clone) run from?

No region is published by Builder's Paradise - Production Support (prod-clone). The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 187.15.153.103:28515 is its address.

Rules, settings, map

Which rules apply on Builder's Paradise - Production Support (prod-clone), and what settings?

The name Builder's Paradise - Production Support (prod-clone) carries no gather rate. The group limit sits at the default of 8 players. Recorded as build & creative, building in a sandbox, no gathering. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Wipe data

When does Builder's Paradise - Production Support (prod-clone) wipe, and how often?

Too few wipes are on record for Builder's Paradise - Production Support (prod-clone) to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 7 hours ago.

Lists and tags

Which Rust Data filters and lists contain Builder's Paradise - Production Support (prod-clone)?

The Rust Data lists that Builder's Paradise - Production Support (prod-clone) fits are: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Builder's Paradise - Production Support (prod-clone)?

The game's server browser reads these tags from Builder's Paradise - Production Support (prod-clone): gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^c (Creative): Creative sandbox: gathering is off, building is open; ^k (Build server): Base design and practice; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to Builder's Paradise - Production Support (prod-clone)?

The manual route: launch Rust, F1, then client.connect 187.15.153.103:28515. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,^c,^k,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The server runs build 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.
^c
Creative Creative sandbox: gathering is off, building is open.
^k
Build server Base design and practice.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,557 players 11,739 servers online