Rust Data

rustdata.spaceservers188.113.164.74:28019.ipynb

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Offline 188.113.164.74:28015 checked 9h ago

SAKHALIN_ONLINE

monthly wipes vanilla

Connect

srv = rust.server("188.113.164.74:28019")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #10,704 # top 48%
last wipe 6d ago # monthly schedule
next wipe 8d 23h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0003:0012:0020:0003:0010:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0003:0012:0020:0003:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
08d 23hThu 5 Nov, 19:00 UTCFW force wipe
136d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 10:36 UTC6d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 383838
Map of SAKHALIN_ONLINE
map
Procedural Map
size
4000
seed
383838
Open on RustMaps

Server

srv.info()
address
188.113.164.74:28015
region
–
max players
100
group limit
8, the default
wipe schedule
monthly
last wipe
21 Oct 2026, 10:36 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average480/525
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 209 on average307/375
2[EU East] Facepunch 4EU · groups of 8+ · monthly · 188 on average193/350
3[EU] Facepunch 1EU · groups of 8+ · monthly · 152 on average310/400
4Rustopia.gg - US LargeNA · groups of 16+ · monthly · 137 on average114/200
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 132 on average169/300

Quick answers

From the figures on this page.

Population data

What position does SAKHALIN_ONLINE take in the server rankings?

Player hours over seven days put SAKHALIN_ONLINE at #10,704, in the top 48% of the ranked set.

How many players does SAKHALIN_ONLINE hold at once?

SAKHALIN_ONLINE returns no live count at this refresh, having last been seen 9 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What does performance look like on SAKHALIN_ONLINE?

The 48-hour average is 86 server fps, with a low of 61. Buildings, deployables and all else in the world took the count as high as 94,956 entities. A high of 2,614 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is SAKHALIN_ONLINE on?

Version Rust network protocol 2634 and build 167584 on Windows is reported by SAKHALIN_ONLINE. The protocol has to match before you can join, and Steam does the updating.

How reliable is SAKHALIN_ONLINE, and is it online now?

The latest sample has SAKHALIN_ONLINE offline, with a last sighting 9 hours ago. The uptime it reports puts the last restart about 23 hours ago. Over the last 7 full days the hours up number 155 of 168, 92%. The first row Rust Data holds for it is dated 13 October 2026.

Where does SAKHALIN_ONLINE sit?

For SAKHALIN_ONLINE, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 188.113.164.74:28015 is its address.

Rules, settings, map

Which rules apply on SAKHALIN_ONLINE, and what settings?

No gather rate appears in the name: SAKHALIN_ONLINE. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.

Which map has SAKHALIN_ONLINE selected?

The game generates the map on SAKHALIN_ONLINE: procedural, size 4,000, seed 383838. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does SAKHALIN_ONLINE wipe, and on what schedule?

The only wipe SAKHALIN_ONLINE takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 6 days 8 hours ago. Its tags carry a monthly wipe schedule.

What is wipe day on SAKHALIN_ONLINE like?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 3 hours in.

Lists and tags

Which lists on Rust Data hold SAKHALIN_ONLINE, and which filters?

These Rust Data lists include SAKHALIN_ONLINE: Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the server tags on SAKHALIN_ONLINE?

Read by the game's server browser, the tags SAKHALIN_ONLINE publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join SAKHALIN_ONLINE?

In Rust, F1 opens the console: type client.connect 188.113.164.74:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167584
Build Recorded game build: 167584.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,191 players 11,886 servers online