Offline 188.113.164.74:28015 checked 9h ago
SAKHALIN_ONLINE
Connect
srv = rust.server("188.113.164.74:28019")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 10:36 UTC6d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 383838
- map
- Procedural Map
- size
- 4000
- seed
- 383838
Server
srv.info()- address
- 188.113.164.74:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 21 Oct 2026, 10:36 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 480/525 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 209 on average | 307/375 |
| 2 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 188 on average | 193/350 |
| 3 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 152 on average | 310/400 |
| 4 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 137 on average | 114/200 |
| 5 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 132 on average | 169/300 |
Quick answers
From the figures on this page.
Population data
What position does SAKHALIN_ONLINE take in the server rankings?
Player hours over seven days put SAKHALIN_ONLINE at #10,704, in the top 48% of the ranked set.
How many players does SAKHALIN_ONLINE hold at once?
SAKHALIN_ONLINE returns no live count at this refresh, having last been seen 9 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What does performance look like on SAKHALIN_ONLINE?
The 48-hour average is 86 server fps, with a low of 61. Buildings, deployables and all else in the world took the count as high as 94,956 entities. A high of 2,614 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is SAKHALIN_ONLINE on?
Version Rust network protocol 2634 and build 167584 on Windows is reported by SAKHALIN_ONLINE. The protocol has to match before you can join, and Steam does the updating.
How reliable is SAKHALIN_ONLINE, and is it online now?
The latest sample has SAKHALIN_ONLINE offline, with a last sighting 9 hours ago. The uptime it reports puts the last restart about 23 hours ago. Over the last 7 full days the hours up number 155 of 168, 92%. The first row Rust Data holds for it is dated 13 October 2026.
Where does SAKHALIN_ONLINE sit?
For SAKHALIN_ONLINE, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 188.113.164.74:28015 is its address.
Rules, settings, map
Which rules apply on SAKHALIN_ONLINE, and what settings?
No gather rate appears in the name: SAKHALIN_ONLINE. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has SAKHALIN_ONLINE selected?
The game generates the map on SAKHALIN_ONLINE: procedural, size 4,000, seed 383838. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does SAKHALIN_ONLINE wipe, and on what schedule?
The only wipe SAKHALIN_ONLINE takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 6 days 8 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on SAKHALIN_ONLINE like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 3 hours in.
Lists and tags
Which lists on Rust Data hold SAKHALIN_ONLINE, and which filters?
These Rust Data lists include SAKHALIN_ONLINE: Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the server tags on SAKHALIN_ONLINE?
Read by the game's server browser, the tags SAKHALIN_ONLINE publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join SAKHALIN_ONLINE?
In Rust, F1 opens the console: type client.connect 188.113.164.74:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.