Rust Data

rustdata.spaceservers193.192.59.62:28315.ipynb

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Online 193.192.59.62:28300 checked 10m ago

Don't be a sore loser

monthly wipes vanilla

Connect

srv = rust.server("193.192.59.62:28315")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 27d ago # monthly schedule
next wipe 7d 2h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
07d 2hThu 5 Nov, 19:00 UTCFW force wipe
135d 2hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:27 UTC FW27d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 2147483647
Map of Don't be a sore loser
map
Procedural Map
size
2000
seed
2147483647
Open on RustMaps

Server

srv.info()
address
193.192.59.62:28300
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 18:27 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average460/475
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 214 on average254/275
2[EU East] Facepunch 4EU · groups of 8+ · monthly · 165 on average121/350
3[EU] Facepunch 1EU · groups of 8+ · monthly · 160 on average163/400
4Rustopia.gg - US LargeNA · groups of 16+ · monthly · 127 on average60/200
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 126 on average92/125

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Don't be a sore loser rank?

Player hours over seven days put Don't be a sore loser at #15,341, in the top 69% of the ranked set.

How many players does Don't be a sore loser hold at once?

Don't be a sore loser reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.

About the server

How well does Don't be a sore loser perform?

Averaged over 48 hours: 59 server fps, never under 44. Buildings, deployables and all else in the world took the count as high as 16,839 entities. The memory field tops out at 1,478 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Don't be a sore loser run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Don't be a sore loser. Steam updates your game for you, but the protocol must match to join.

How reliable is Don't be a sore loser, and is it online now?

The current sample puts Don't be a sore loser online. A restart about 6 days 20 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Don't be a sore loser sit?

There is no region published for Don't be a sore loser. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 193.192.59.62:28300 is its address.

Map and rules

Which rules apply on Don't be a sore loser, and what settings?

The name Don't be a sore loser carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC off.

What is the map on Don't be a sore loser?

The game generates the map on Don't be a sore loser: procedural, size 2,000, seed 2147483647. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does Don't be a sore loser wipe?

Once a month Don't be a sore loser wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 22 hours ago. The tags list wipes as monthly.

On Don't be a sore loser, what happens on wipe day?

The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Where does Don't be a sore loser appear among Rust Data lists and filters?

On Rust Data, Don't be a sore loser appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Don't be a sore loser?

These tags are published by Don't be a sore loser and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Don't be a sore loser?

Enter client.connect 193.192.59.62:28300 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,045 players 11,869 servers online