Online 193.192.59.62:28300 checked 10m ago
Don't be a sore loser
Connect
srv = rust.server("193.192.59.62:28315")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:27 UTC FW27d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2000 · seed 2147483647
- map
- Procedural Map
- size
- 2000
- seed
- 2147483647
Server
srv.info()- address
- 193.192.59.62:28300
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:27 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 460/475 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 214 on average | 254/275 |
| 2 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 165 on average | 121/350 |
| 3 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 160 on average | 163/400 |
| 4 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 127 on average | 60/200 |
| 5 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 126 on average | 92/125 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Don't be a sore loser rank?
Player hours over seven days put Don't be a sore loser at #15,341, in the top 69% of the ranked set.
How many players does Don't be a sore loser hold at once?
Don't be a sore loser reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
About the server
How well does Don't be a sore loser perform?
Averaged over 48 hours: 59 server fps, never under 44. Buildings, deployables and all else in the world took the count as high as 16,839 entities. The memory field tops out at 1,478 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Don't be a sore loser run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Don't be a sore loser. Steam updates your game for you, but the protocol must match to join.
How reliable is Don't be a sore loser, and is it online now?
The current sample puts Don't be a sore loser online. A restart about 6 days 20 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Don't be a sore loser sit?
There is no region published for Don't be a sore loser. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 193.192.59.62:28300 is its address.
Map and rules
Which rules apply on Don't be a sore loser, and what settings?
The name Don't be a sore loser carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC off.
What is the map on Don't be a sore loser?
The game generates the map on Don't be a sore loser: procedural, size 2,000, seed 2147483647. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does Don't be a sore loser wipe?
Once a month Don't be a sore loser wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 22 hours ago. The tags list wipes as monthly.
On Don't be a sore loser, what happens on wipe day?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does Don't be a sore loser appear among Rust Data lists and filters?
On Rust Data, Don't be a sore loser appears in these lists: Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Don't be a sore loser?
These tags are published by Don't be a sore loser and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Don't be a sore loser?
Enter client.connect 193.192.59.62:28300 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.