Online 193.31.31.106:28045 checked 8m ago
[US] Visuals Cinematic | Private
Connect
srv = rust.server("193.31.31.106:28047")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 10:21 UTC21d ago | 2 | NaN | running | 1 |
| 1 | Thu 1 Oct, 19:29 UTC FW28d ago | 1 | halved by day 1 | 6.6 days | 0 |
| 2 | Fri 25 Sep, 18:23 UTC34d ago | 3 | halved by day 1 | 6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 92 on average | 155/999 |
| 1 | Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 12 on average | 15/150 |
| 2 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 6 on average | 7/200 |
| 3 | Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 2/125 |
| 4 | Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 2/100 |
| 5 | [NA] Echo Rust - Sandbox | NA · groups of 32+ · weekly · 2 on average | 0/50 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does [US] Visuals Cinematic | Private rank?
Player hours over seven days put [US] Visuals Cinematic | Private at #12,874, in the top 58% of the ranked set.
What population does [US] Visuals Cinematic | Private carry?
The sample now reads 0 players for [US] Visuals Cinematic | Private, out of 30 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How smoothly does [US] Visuals Cinematic | Private run?
Server fps over the last 48 hours averages 64; the floor is 56. Entity numbers reached 124,616, and that includes buildings, deployables and the rest. A high of 4,378 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on [US] Visuals Cinematic | Private?
Version Rust network protocol 2635 and build 168909 on Linux is reported by [US] Visuals Cinematic | Private. Steam updates your game for you, but the protocol must match to join.
How reliable is [US] Visuals Cinematic | Private, and is it online now?
Online is the state at the latest refresh for [US] Visuals Cinematic | Private. Count back 3 days 6 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is [US] Visuals Cinematic | Private hosted?
The name of [US] Visuals Cinematic | Private points to North America, even though no region tag is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 193.31.31.106:28045.
Settings and map
Which settings and rules does [US] Visuals Cinematic | Private run?
No gather rate appears in the name: [US] Visuals Cinematic | Private. Eight players per group: that is the game's default, and it applies here. Recorded as build & creative, sandbox construction, gathering off. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has [US] Visuals Cinematic | Private selected?
The game generates the map on [US] Visuals Cinematic | Private: procedural, size 4,500, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipe schedule
On what schedule does [US] Visuals Cinematic | Private wipe?
Irregular wipe times on [US] Visuals Cinematic | Private leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 21 days 15 hours ago.
What is wipe day on [US] Visuals Cinematic | Private like?
Across recent wipes the busiest point averaged 2 players. 14 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags and filters
Where does [US] Visuals Cinematic | Private appear among Rust Data lists and filters?
These Rust Data lists include [US] Visuals Cinematic | Private: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on [US] Visuals Cinematic | Private?
Read by the game's server browser, the tags [US] Visuals Cinematic | Private publishes are: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): 30 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^c (Creative): Nothing to gather; build freely; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into [US] Visuals Cinematic | Private?
Enter client.connect 193.31.31.106:28045 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.