Online 194.50.234.140:28015 checked 8m ago
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Connect
srv = rust.server("194.50.234.140:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:43 UTC FW28d ago | 20 | NaN | running | 3 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 124032105
- map
- Procedural Map
- size
- 4500
- seed
- 124032105
Server
srv.info()- address
- 194.50.234.140:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:43 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 62/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 60/200 |
| 2 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 38 on average | 105/125 |
| 3 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 38/200 |
| 4 | [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 | EA · groups of 8+ · monthly · 34 on average | 30/100 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 39/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank?
Rank #1,765 on seven-day player hours for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, within the top 8% of all ranked servers.
How many players does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hold at once?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting reports 1 players at this refresh, with 50 slots configured. Over the last seven days it averaged 3 players and peaked at 11. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 9 players.
Server data
How smoothly does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?
The 48-hour average is 30 server fps, with a low of 21. Entity numbers reached 238,441, and that includes buildings, deployables and the rest. A high of 5,266 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it up?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting reports itself online at the current refresh. A restart about 16 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit?
For RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 194.50.234.140:28015 is its address.
Settings and map
Which rules apply on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and what settings?
No gather rate appears in the name: RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Size 4,500, seed 124032105: the procedural map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe, and how often?
The only wipe RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 28 days 7 hours ago, and that is the one in play. The tags list wipes as monthly.
On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, what happens on wipe day?
The average peak over recent wipes is 20 players. Peak population on the latest wipe came 45 hours in.
Tags and filters
Which lists on Rust Data hold RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and which filters?
These Rust Data lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Read by the game's server browser, the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
Enter client.connect 194.50.234.140:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://shop.rflservers.com/.