Rust Data

rustdata.spaceservers194.50.234.140:28016.ipynb

Run all rust-data · live

‹ All servers

Online 194.50.234.140:28015 checked 8m ago

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

monthly wipes moddedoxidepve

Connect

srv = rust.server("194.50.234.140:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 3 # peak 11
rank #1,765 # top 8%
last wipe 28d ago # monthly schedule
next wipe 6d 17h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0510152002:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. # The force wipe · high confidence

wipe-day peak20players, last three wipes

Coming wipes

inatkind
06d 17hThu 5 Nov, 19:00 UTCFW force wipe
134d 17hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:43 UTC FW28d ago 20 NaN running 3

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 124032105
Map of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
map
Procedural Map
size
4500
seed
124032105
Open on RustMaps

Server

srv.info()
address
194.50.234.140:28015
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 17:43 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to RFL MOD! We are a modded PvE server committed to delivering an exceptional PvE Rust gaming experience for all players. - No Killing! No Raiding! No Looting! No Trespassing! - Language - English - Noob Friendly! - Custom Events - Including over 75 Raidable Bases, Bradley Guards, and more! - Active Admins and helpful community - Decay, upkeep and building damage disabled - Discord Community! - https://discord.gg/QhYuhvYRgf - Online Store! - Full map wipe the first Thursday of every month, BP wipes only when forced

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 53 on average62/300
1[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 48 on average60/200
2Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 38 on average105/125
3[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average38/200
4[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼EA · groups of 8+ · monthly · 34 on average30/100
5Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 33 on average39/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank?

Rank #1,765 on seven-day player hours for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, within the top 8% of all ranked servers.

How many players does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hold at once?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting reports 1 players at this refresh, with 50 slots configured. Over the last seven days it averaged 3 players and peaked at 11. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 9 players.

Server data

How smoothly does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

The 48-hour average is 30 server fps, with a low of 21. Entity numbers reached 238,441, and that includes buildings, deployables and the rest. A high of 5,266 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it up?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting reports itself online at the current refresh. A restart about 16 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit?

For RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 194.50.234.140:28015 is its address.

Settings and map

Which rules apply on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and what settings?

No gather rate appears in the name: RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Size 4,500, seed 124032105: the procedural map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe, and how often?

The only wipe RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 28 days 7 hours ago, and that is the one in play. The tags list wipes as monthly.

On RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, what happens on wipe day?

The average peak over recent wipes is 20 players. Peak population on the latest wipe came 45 hours in.

Tags and filters

Which lists on Rust Data hold RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and which filters?

These Rust Data lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Read by the game's server browser, the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Enter client.connect 194.50.234.140:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://shop.rflservers.com/.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,249 players 11,692 servers online