Offline 194.50.234.143:28015 checked 15d ago
RFL Test Server
Connect
srv = rust.server("194.50.234.143:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 12d 5h | Tue 10 Nov, 22:53 UTC | wipe |
| 2 | 26d 5h | Tue 24 Nov, 22:53 UTC | wipe |
| 3 | 35d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 4 | 40d 5h | Tue 8 Dec, 22:53 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 22:53 UTC15d ago | 1 | NaN | running | 0 |
| 1 | Tue 29 Sep, 22:50 UTC29d ago | 2 | halved by day 1 | 14 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 9889632
- map
- Procedural Map
- size
- 4500
- seed
- 9889632
Server
srv.info()- address
- 194.50.234.143:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 13 Oct 2026, 22:53 UTC
- hostname
- –
- first seen
- 29 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 40/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 35/200 |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 27/200 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 35 on average | 74/100 |
| 4 | [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 35 on average | 22/100 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 15/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does RFL Test Server rank?
Over the last seven days RFL Test Server sits at #14,590 on player hours, in the top 68% of ranked servers.
How full does RFL Test Server run?
RFL Test Server returns no live count at this refresh, having last been seen 15 days 18 hours ago.
Server data
What Rust version does RFL Test Server run?
Version Rust network protocol 2634 and build 167781 on Windows is reported by RFL Test Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is RFL Test Server, and is it online now?
The latest sample has RFL Test Server offline, with a last sighting 15 days 18 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 29 September 2026.
Where does RFL Test Server sit?
For RFL Test Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 194.50.234.143:28015 is its address.
Settings and map
Which rules apply on RFL Test Server, and what settings?
No gather rate appears in the name: RFL Test Server. The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has RFL Test Server loaded?
The game generates the map on RFL Test Server: procedural, size 4,500, seed 9889632. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does RFL Test Server wipe, and how often?
The wipe rhythm for RFL Test Server is every other Tuesday at 22:53 UTC. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 15 days 18 hours ago. A monthly wipe schedule is published in its tags.
On RFL Test Server, what happens on wipe day?
The average peak over recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.
Tags, lists
Which Rust Data filters and lists contain RFL Test Server?
On Rust Data, RFL Test Server appears in these lists: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on RFL Test Server hold?
These tags are published by RFL Test Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to RFL Test Server?
In Rust, F1 opens the console: type client.connect 194.50.234.143:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://shop.rflservers.com/ is the website recorded for it.