Rust Data

rustdata.spaceservers194.69.160.149:28017.ipynb

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Online EU · uk1 194.69.160.149:28015 checked 11m ago

EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]

moddedcarbon

Connect

srv = rust.server("194.69.160.149:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69% · #2563 in EU
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 06:04 UTC27d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

123 · seed 123
Custom map, no picture published
map
https://rustaim.com/
size
123
seed
123

Server

srv.info()
address
194.69.160.149:28015
region
EU · uk1
max players
20
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 06:04 UTC
hostname
eu-1.rustaim.com
first seen
13 Sep 2026

Operator · rustaim.com

rust.servers(operator="rustaim.com").sort_values("players")
serverplayers

The only server publishing a rustaim.com hostname.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 724 on average646/600
1R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average296/400
2RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average93/400
3R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average20/400
4[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average41/75
5A-42 - Helicopter / Minicopter TrainingEU · groups of 200+ · 3 on average3/42

Quick answers

From the figures on this page.

Player counts

What position does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] take in the server rankings?

On seven-day player hours EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] is #15,335 overall and #2,563 in Europe, inside the top 69% of all ranked servers.

How full does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] run?

EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] reports 0 players at this refresh, with 20 slots configured. Over the last seven days it averaged 0 players.

Server data

How smoothly does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] run?

Averaged over 48 hours: 60 server fps, never under 59. Buildings, deployables and all else in the world took the count as high as 123 entities. Memory peaked at 2,224 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]. The protocol has to match before you can join, and Steam does the updating.

How reliable is EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA], and is it online now?

Online is the state at the latest refresh for EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]. A restart about 1 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] sit?

The EU tag places EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] in Europe, and its region code is uk1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 194.69.160.149:28015 is its address.

Settings and map

What rules and settings are recorded for EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]?

No gather rate appears in the name: EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]. No custom cap; the default of 8 players per group stands. minigames & battle royale is the game mode here, and battle royale, arenas, parkour, Bedwars. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] loaded?

Size 123, seed 123: the procedural map on EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA], generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: https://rustaim.com/.

Wipe schedule

On what schedule does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] wipe?

Too few wipes are on record for EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 3 hours ago, and that is the one in play.

On EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA], what happens on wipe day?

Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.

Tags, lists

Which lists on Rust Data hold EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA], and which filters?

These Rust Data lists include EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]: EU Rust servers, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who operates EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]?

The rustaim.com hostname published by EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] is not used by any other server we track.

Which meanings do the tags on EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] hold?

These tags are published by EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): Region code in the data: uk1; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]?

Enter client.connect 194.69.160.149:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$ruk1,v2635,^z,^y,^e,^d,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players The server lists 20 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$ruk1
Region code Region code in the data: uk1.

Gameplay

^e
Minigames Minigame server covering arenas, Bedwars and parkour, among others.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 50,509 players 11,676 servers online