Rust Data

rustdata.spaceservers195.60.166.159:28013.ipynb

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Online EU 195.60.166.159:28015 checked 6m ago

Realistics

moddedoxide

Connect

srv = rust.server("195.60.166.159:28013")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 1
rank #15,195 # top 68% · #2551 in EU
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 07:02 UTC26d ago 2 NaN running 0
1 Sun 20 Sep, 22:25 UTC38d ago 3 halved by day 3 11.4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of Realistics
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
195.60.166.159:28015
region
EU
max players
40
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 07:02 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 4 on average2/100
1Q1 - Aim Training / Matchmaking / Facechecks - EU MainEU · groups of 8+ · 3 on average0/16
2EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average0/16
3MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 104 on average9/300
4AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average8/200
5HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average14/300

Quick answers

From the figures on this page.

Player counts

What position does Realistics take in the server rankings?

Player hours over the last seven days: #15,195 for Realistics, #2,551 in Europe, within the top 68% of the ranked set.

How many players does Realistics hold at once?

Current row: 0 players on Realistics, against 40 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How well does Realistics perform?

The 48-hour average is 60 server fps, with a low of 55. Buildings, deployables and all else in the world took the count as high as 4,133 entities. Memory peaked at 2,433 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Realistics on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Realistics. Joining needs the same protocol on your game; Steam handles the update.

Is Realistics up, and what does its uptime show?

Realistics reports itself online at the current refresh. The uptime it reports puts the last restart about 18 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Which location does Realistics run from?

With its EU tag, Realistics lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 195.60.166.159:28015 is its address.

Settings and map

Which rules apply on Realistics, and what settings?

You will not find a gather rate in the string Realistics. No custom cap; the default of 8 players per group stands. Game mode combat training, with this note: aim and PvP drills, loot provided. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Realistics selected?

The game generates the map on Realistics: procedural, size 6,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipe data

On what schedule does Realistics wipe?

Too few wipes are on record for Realistics to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 26 days 20 hours ago, and that is the one in play.

On Realistics, what happens on wipe day?

The average peak over recent wipes is 2 players. 11 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 3.

Tags and filters

Which lists on Rust Data hold Realistics, and which filters?

The Rust Data lists that Realistics fits are: EU Rust servers, Modded Rust servers and Rust aim training servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Realistics?

Read by the game's server browser, the tags Realistics publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): Europe is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join Realistics?

The manual route: launch Rust, F1, then client.connect 195.60.166.159:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^d,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players The server lists 40 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Gameplay

^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,842 players 11,691 servers online