Online 195.60.166.227:30015 checked 10m ago
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
Connect
srv = rust.server("195.60.166.227:30016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Friday 30 October, 14:34 UTC, in 23h. # Every Friday at 14:34 UTC · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 23h | Fri 30 Oct, 14:34 UTC | wipe |
| 1 | 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 7d 23h | Fri 6 Nov, 14:34 UTC | wipe |
| 3 | 14d 23h | Fri 13 Nov, 14:34 UTC | wipe |
| 4 | 21d 23h | Fri 20 Nov, 14:34 UTC | wipe |
| 5 | 28d 23h | Fri 27 Nov, 14:34 UTC | wipe |
| 6 | 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 35d 23h | Fri 4 Dec, 14:34 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 14:34 UTC6d ago | 7 | NaN | running | 3 |
| 1 | Fri 16 Oct, 13:45 UTC13d ago | 5 | halved by day 5 | 7 days | 0 |
| 2 | Fri 9 Oct, 13:50 UTC20d ago | 5 | held half | 7 days | 2 |
| 3 | Thu 1 Oct, 18:00 UTC FW27d ago | 7 | halved by day 5 | 7.8 days | 3 |
| 4 | Fri 25 Sep, 15:12 UTC34d ago | 8 | halved by day 4 | 6.1 days | 1 |
| 5 | Fri 18 Sep, 14:02 UTC41d ago | 7 | halved by day 4 | 7 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1709423699
- map
- Procedural Map
- size
- 4500
- seed
- 1709423699
Server
srv.info()- address
- 195.60.166.227:30015
- region
- –
- max players
- 101
- group limit
- 8, the default
- wipe schedule
- weekly
- last wipe
- 23 Oct 2026, 14:34 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | |PVE|UNSTOPPABLE|RUS|X10|QUEST|SKINDROPS|ARENA| | EU · groups of 10+ · 10x · weekly · 6 on average | 7/200 |
| 1 | [SEA] CrustyRusty | 10x PvE | EA · groups of 8+ · 10x · weekly · 5 on average | 14/50 |
| 2 | RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] | groups of 8+ · 100000x · weekly · 4 on average | 3/101 |
| 3 | RustGamingNation 100000x |EU| PvE [Events|Purge|Zombies|SkillTr | EU · groups of 8+ · 100000x · weekly · 4 on average | 4/101 |
| 4 | CREED PVE | 1000000X | NO BP | KITS | SHOP | THURSDAYS | NA · groups of 8+ · 1e+06x · weekly · 4 on average | 3/100 |
| 5 | RGN 100000x PvE [Events|Purge|Zombies|SkillTree] | NA · groups of 8+ · 100000x · weekly · 3 on average | 3/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] rank?
Player hours over seven days put RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at #2,817, in the top 13% of the ranked set.
How many players does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hold at once?
The sample now reads 1 players for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], out of 101 slots. Over the last seven days it averaged 1 players and peaked at 7. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 3 players.
Server facts
What does performance look like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Server fps over the last 48 hours averages 56; the floor is 39. Entity numbers reached 149,406, and that includes buildings, deployables and the rest. The memory field tops out at 4,788 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Joining needs the same protocol on your game; Steam handles the update.
Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] up, and what does its uptime show?
Online is the state at the latest refresh for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. The uptime it reports puts the last restart about 11 hours ago. Uptime of 97% across the last 7 full days: 163 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hosted?
No region is published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 195.60.166.227:30015 is its address.
Map and rules
What rules and settings are recorded for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The name carries the figure: RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs 10x gather. Eight players per group: that is the game's default, and it applies here. roleplay is the game mode here, and roleplay with towns, jobs and rules. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] selected?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 1709423699, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipe?
Wipes on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run every Friday at 14:34 UTC. The schedule puts the next wipe on Friday 30 October at 14:34 UTC. This world was created 6 days ago. The tags list wipes as weekly.
On RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], what happens on wipe day?
Recent wipes averaged 6 players at their peak. Peak population on the latest wipe came 22 hours in. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. The drop under half arrived by day 4.5 in the other cases.
Lists and tags
Which lists on Rust Data hold RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], and which filters?
On Rust Data, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] appears in these lists: Modded Rust servers, 10x Rust servers: the live sample, Rust PvE servers, Rust roleplay servers and Rust servers named for the undead. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Which meanings do the tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hold?
Read by the game's server browser, the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes are: gmrust (Game mode): Rust survival in its standard form; mp101 (Max players): The server lists 101 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): A wipe every week; ^r (Roleplay): Roleplay server; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
In Rust, F1 opens the console: type client.connect 195.60.166.227:30015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://www.rust-gaming-nation.com/ is the website recorded for it.
