Connect
srv = rust.server("198.244.177.77:28018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 6974352
- map
- Procedural Map
- size
- 4500
- seed
- 6974352
Server
srv.info()- address
- 198.244.177.77:28017
- region
- –
- max players
- 500
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Sep 2026, 11:35 UTC
- hostname
- fprelease.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 153/400 |
| 1 | [EA] Softcore 1 | 141/350 |
| 2 | [EU East] Facepunch 4 | 101/350 |
| 3 | [EU] Facepunch Premium 1 | 91/350 |
| 4 | [EU East] Facepunch 5 | 62/350 |
| 5 | [EU] Facepunch Softcore 1 | 50/400 |
| 6 | [US] Facepunch Softcore 2 | 45/300 |
| 7 | [EU] Facepunch Softcore 3 | 45/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 555/625 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 418/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 290 on average | 136/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 51/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 275 on average | 153/250 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 236 on average | 292/225 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Facepunch Release rank?
Player hours over seven days put Facepunch Release at #5,889, in the top 26% of the ranked set.
How many players does Facepunch Release hold at once?
The sample now reads 0 players for Facepunch Release, out of 500 slots. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 08:00 UTC, mean 1 players.
Server facts
What does performance look like on Facepunch Release?
Averaged over 48 hours: 91 server fps, never under 29. The entity count peaked at 116,429, covering buildings, deployables and the rest of the world. A high of 4,525 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Facepunch Release on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Facepunch Release. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Facepunch Release, and is it up?
Facepunch Release reports itself online at the current refresh. Count back 39 minutes from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Facepunch Release run from?
For Facepunch Release, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 198.244.177.77:28017.
Rules, settings, map
Which settings and rules does Facepunch Release run?
No gather rate appears in the name: Facepunch Release. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Official tab in game: it is there. VAC, Valve's anti-cheat, is enabled.
Which map has Facepunch Release selected?
Size 4,500, seed 6974352: the procedural map on Facepunch Release, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Facepunch Release wipe, and on what schedule?
Too few wipes are on record for Facepunch Release to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 30 days 2 hours ago.
Tags, lists
Where does Facepunch Release appear among Rust Data lists and filters?
On Rust Data, Facepunch Release appears in these lists: Official Rust servers. Under these filters on the server list, it is listed: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Which operator runs Facepunch Release?
Facepunch Release and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
Which meanings do the tags on Facepunch Release hold?
The game's server browser reads these tags from Facepunch Release: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): 500 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Facepunch Release?
In Rust, F1 opens the console: type client.connect 198.244.177.77:28017. Launch Rust on this page does the same by opening the game through Steam and connecting.