Rust Data

rustdata.spaceservers198.96.88.252:28015.ipynb

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Online NA 198.96.88.252:28080 checked 10m ago

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

monthly wipes moddedoxidepve

Connect

srv = rust.server("198.96.88.252:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,351 # top 69% · #1514 in NA
last wipe 26d ago # monthly schedule
next wipe 7d 13h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

inatkind
07d 13hThu 5 Nov, 19:00 UTCFW force wipe
135d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 20:06 UTC26d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4096 · seed 481981
Map of [US] SkyLight Zombies  PVE #1 | RaidableBases | Kits | Events |
map
Custom Map
size
4096
seed
481981

Server

srv.info()
address
198.96.88.252:28080
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
2 Oct 2026, 20:06 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
server.description Welcome to SkyLight Zombies, we are a monthly wipe server put you keep you're coin. >Raidable Bases >Skill Tree >Kits >Shop >Cutom Events >Custom Map and more! Join our discord: discord.gg/t6SeUjZGwq

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average40/200
1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average35/200
2Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average44/100
3Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average70/100
4[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average21/150
5US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average8/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank?

On seven-day player hours [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #15,351 overall and #1,514 in North America, inside the top 69% of all ranked servers.

How full does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?

Current row: 0 players on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, against 50 slots. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Averaged over 48 hours: 75 server fps, never under 47. Buildings, deployables and all else in the world took the count as high as 97,499 entities. The memory field tops out at 8,746 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?

Version Rust network protocol 2634 and build 166586 on Windows is reported by [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. The protocol has to match before you can join, and Steam does the updating.

Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | up, and what does its uptime show?

The current sample puts [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online. The uptime it reports puts the last restart about 40 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sit?

In North America, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 198.96.88.252:28080 is its address.

Settings and map

Which rules apply on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, and what settings?

You will not find a gather rate in the string [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. No custom cap; the default of 8 players per group stands. roleplay is the game mode here, and jobs, towns and rules for roleplay. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | selected?

The game generates the map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: procedural, size 4,096, seed 481981. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.

Wipes and dates

When does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe, and on what schedule?

A single wipe each month, the force wipe, is all [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 26 days 9 hours ago. A monthly wipe schedule is published in its tags.

What is wipe day on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | like?

Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 13 hours after it began.

Lists and tags

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear among Rust Data lists and filters?

These Rust Data lists include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Modded Rust servers, Rust PvE servers, Rust roleplay servers, Rust servers named for the undead and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold?

The game's server browser reads these tags from [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166586 (Build): The server runs build 166586; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^r (Roleplay): A server built for roleplay; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

In Rust, F1 opens the console: type client.connect 198.96.88.252:28080. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166586
Build The server runs build 166586.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.
^r
Roleplay A server built for roleplay.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 31,131 players 11,626 servers online