Online 199.115.72.20:10000 checked 9m ago
Project NOVA
Connect
srv = rust.server("199.115.72.20:10003")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 22:39 UTC24d ago | 2 | NaN | running | 0 |
| 1 | Wed 30 Sep, 22:22 UTC27d ago | 1 | halved by day 1 | 3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 60/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 45/200 |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 34/200 |
| 3 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 32/200 |
| 4 | [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 | EA · groups of 8+ · monthly · 35 on average | 33/100 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 31/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Project NOVA rank?
Rank #15,348 on seven-day player hours for Project NOVA, within the top 69% of all ranked servers.
What population does Project NOVA carry?
Current row: 0 players on Project NOVA, against 40 slots. Over the last seven days it averaged 0 players.
Server facts
How well does Project NOVA perform?
Averaged over 48 hours: 215 server fps, never under 150. Buildings, deployables and all else in the world took the count as high as 149,181 entities. Memory peaked at 5,200 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Project NOVA on?
Version Rust network protocol 2634 and build 166652 on Linux is reported by Project NOVA. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Project NOVA, and is it up?
Online is the state at the latest refresh for Project NOVA. Count back 5 days 21 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Project NOVA hosted?
For Project NOVA, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 199.115.72.20:10000 is its address.
Settings and map
Which rules apply on Project NOVA, and what settings?
No gather rate appears in the name: Project NOVA. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has Project NOVA loaded?
Size 4,500, seed 1: the procedural map on Project NOVA, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipes and dates
When does Project NOVA wipe, and how often?
The only wipe Project NOVA takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 24 days 22 hours ago. The tags list wipes as monthly.
What is wipe day on Project NOVA like?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 1 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Lists and tags
Which Rust Data filters and lists contain Project NOVA?
On Rust Data, Project NOVA appears in these lists: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Project NOVA?
Read by the game's server browser, the tags Project NOVA publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to Project NOVA?
In Rust, F1 opens the console: type client.connect 199.115.72.20:10000. Launch Rust on this page does the same by opening the game through Steam and connecting.