Rust Data

rustdata.spaceservers199.60.101.250:28017.ipynb

Run all rust-data · live

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Online 199.60.101.250:28015 checked 6m ago

RUST Eternal

quad moddedoxidepve

Connect

srv = rust.server("199.60.101.250:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,335 # top 69%
last wipe 20d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 9 Oct, 03:18 UTC20d ago 2 NaN running 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of RUST Eternal
map
Procedural Map
size
4500
seed
1337
Open on RustMaps

Server

srv.info()
address
199.60.101.250:28015
region
–
max players
100
group limit
quad
wipe schedule
–
last wipe
9 Oct 2026, 03:45 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average7/140
1Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average1/50
2[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 3 on average1/50
3[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average3/51
4PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKEREU · quad · monthly · 2 on average1/100
5【咸鱼PVE启蒙】纯净|养老|突袭|技能EA · quad · monthly · 2 on average2/100

Quick answers

From the figures on this page.

Player counts

What position does RUST Eternal take in the server rankings?

Player hours over seven days put RUST Eternal at #15,335, in the top 69% of the ranked set. Its position in the quad group is #624.

What population does RUST Eternal carry?

RUST Eternal reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.

About the server

How smoothly does RUST Eternal run?

Server fps over the last 48 hours averages 90; the floor is 75. Entity numbers reached 139,142, and that includes buildings, deployables and the rest. A high of 3,724 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does RUST Eternal run?

Version Rust network protocol 2634 and build 166652 on Windows is reported by RUST Eternal. Steam updates your game for you, but the protocol must match to join.

How reliable is RUST Eternal, and is it online now?

RUST Eternal reports itself online at the current refresh. A restart about 22 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 4 October 2026.

In which location is RUST Eternal hosted?

No region is published by RUST Eternal. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 199.60.101.250:28015.

Map and rules

Which settings and rules does RUST Eternal run?

No gather rate appears in the name: RUST Eternal. Up to 4 players may share a group (quad). Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has RUST Eternal loaded?

The game generates the map on RUST Eternal: procedural, size 4,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does RUST Eternal wipe?

The record for RUST Eternal holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 20 days 5 hours ago.

What is wipe day on RUST Eternal like?

The average peak over recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold RUST Eternal, and which filters?

The Rust Data lists that RUST Eternal fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the server tags on RUST Eternal?

Read by the game's server browser, the tags RUST Eternal publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way to join RUST Eternal?

Enter client.connect 199.60.101.250:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts4,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts4
Group limit No team may exceed 4.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build The server runs build 166652.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,663 players 11,668 servers online