Online 199.60.101.250:28015 checked 6m ago
RUST Eternal
Connect
srv = rust.server("199.60.101.250:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 03:18 UTC20d ago | 2 | NaN | running | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1337
- map
- Procedural Map
- size
- 4500
- seed
- 1337
Server
srv.info()- address
- 199.60.101.250:28015
- region
- –
- max players
- 100
- group limit
- quad
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 03:45 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 7/140 |
| 1 | Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 1/50 |
| 2 | [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 1/50 |
| 3 | [RU] RCVL_25Rus PVE/PVP Four | EA · quad · biweekly · 2 on average | 3/51 |
| 4 | PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER | EU · quad · monthly · 2 on average | 1/100 |
| 5 | 【咸鱼PVE启蒙】纯净|养老|突袭|技能 | EA · quad · monthly · 2 on average | 2/100 |
Quick answers
From the figures on this page.
Player counts
What position does RUST Eternal take in the server rankings?
Player hours over seven days put RUST Eternal at #15,335, in the top 69% of the ranked set. Its position in the quad group is #624.
What population does RUST Eternal carry?
RUST Eternal reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.
About the server
How smoothly does RUST Eternal run?
Server fps over the last 48 hours averages 90; the floor is 75. Entity numbers reached 139,142, and that includes buildings, deployables and the rest. A high of 3,724 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does RUST Eternal run?
Version Rust network protocol 2634 and build 166652 on Windows is reported by RUST Eternal. Steam updates your game for you, but the protocol must match to join.
How reliable is RUST Eternal, and is it online now?
RUST Eternal reports itself online at the current refresh. A restart about 22 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 4 October 2026.
In which location is RUST Eternal hosted?
No region is published by RUST Eternal. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 199.60.101.250:28015.
Map and rules
Which settings and rules does RUST Eternal run?
No gather rate appears in the name: RUST Eternal. Up to 4 players may share a group (quad). Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has RUST Eternal loaded?
The game generates the map on RUST Eternal: procedural, size 4,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does RUST Eternal wipe?
The record for RUST Eternal holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 20 days 5 hours ago.
What is wipe day on RUST Eternal like?
The average peak over recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold RUST Eternal, and which filters?
The Rust Data lists that RUST Eternal fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the server tags on RUST Eternal?
Read by the game's server browser, the tags RUST Eternal publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join RUST Eternal?
Enter client.connect 199.60.101.250:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
