Rust Data

rustdata.spaceservers206.172.48.75:28026.ipynb

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Online 206.172.48.75:28024 checked 2h ago

Fallout | Staging | low Upkeep Cost

monthly wipes vanilla

Connect

srv = rust.server("206.172.48.75:28026")
print(srv.connect_command)

Right now

srv.summary()
players now 0/300 # 0% full
7-day average 0 # peak 3
rank #5,075 # top 23%
last wipe 34d ago # monthly schedule
next wipe 7d 23h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. # The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

inatkind
07d 23hThu 5 Nov, 19:00 UTCFW force wipe
135d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 20 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 24 Sep, 15:27 UTC34d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5500 · seed 1337
Map of Fallout | Staging | low Upkeep Cost
map
Procedural Map
size
5500
seed
1337
Open on RustMaps

Server

srv.info()
address
206.172.48.75:28024
region
–
max players
300
group limit
8, the default
wipe schedule
monthly
last wipe
24 Sep 2026, 15:27 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to the Fallout Staging. Montly Wipes. Vanilla n\https://discord.gg/qfFfuHSmMx Admin Monitored

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 215 on average309/350
2[EU East] Facepunch 4EU · groups of 8+ · monthly · 177 on average152/350
3[EU] Facepunch 1EU · groups of 8+ · monthly · 159 on average222/400
4Rustopia.gg - US LargeNA · groups of 16+ · monthly · 135 on average90/200
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average161/225

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Fallout | Staging | low Upkeep Cost rank?

Player hours over seven days put Fallout | Staging | low Upkeep Cost at #5,075, in the top 23% of the ranked set.

How full does Fallout | Staging | low Upkeep Cost run?

The sample now reads 0 players for Fallout | Staging | low Upkeep Cost, out of 300 slots. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 14:00 UTC is the busiest, at 1 players.

About the server

What does performance look like on Fallout | Staging | low Upkeep Cost?

Averaged over 48 hours: 90 server fps, never under 46. Buildings, deployables and all else in the world took the count as high as 186,000 entities. A high of 2,792 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Fallout | Staging | low Upkeep Cost on?

Rust network protocol 2635 and build 169438 on Windows is what Fallout | Staging | low Upkeep Cost runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Fallout | Staging | low Upkeep Cost, and is it up?

The current sample puts Fallout | Staging | low Upkeep Cost online. A restart about 15 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Fallout | Staging | low Upkeep Cost sit?

There is no region published for Fallout | Staging | low Upkeep Cost. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 206.172.48.75:28024.

Settings and map

Which rules apply on Fallout | Staging | low Upkeep Cost, and what settings?

No gather rate appears in the name: Fallout | Staging | low Upkeep Cost. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.

Which map has Fallout | Staging | low Upkeep Cost selected?

Fallout | Staging | low Upkeep Cost runs a procedural map of size 5,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does Fallout | Staging | low Upkeep Cost wipe, and on what schedule?

Once a month Fallout | Staging | low Upkeep Cost wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 34 days 3 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.

On Fallout | Staging | low Upkeep Cost, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. 20 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which Rust Data filters and lists contain Fallout | Staging | low Upkeep Cost?

These Rust Data lists include Fallout | Staging | low Upkeep Cost: Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Fallout | Staging | low Upkeep Cost?

Read by the game's server browser, the tags Fallout | Staging | low Upkeep Cost publishes are: gmrust (Game mode): Rust survival in its standard form; mp300 (Max players): 300 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs169438 (Build): The server runs build 169438; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Fallout | Staging | low Upkeep Cost?

The manual route: launch Rust, F1, then client.connect 206.172.48.75:28024. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp300,ptrak,$r?,v2635,^m,^v,gmrust,cs169438,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp300
Max players 300 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs169438
Build The server runs build 169438.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online