Rust Data

rustdata.spaceservers208.115.206.26:28216.ipynb

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Online EU 208.115.206.26:28215 checked 7m ago

Trust Issues

monthly wipes vanilla

Connect

srv = rust.server("208.115.206.26:28216")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #15,180 # top 68% · #2548 in EU
last wipe 27d ago # monthly schedule
next wipe 7d 13h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 13hThu 5 Nov, 19:00 UTCFW force wipe
135d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 04:04 UTC27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1332784174
Map of Trust Issues
map
Procedural Map
size
4250
seed
1332784174
Open on RustMaps

Server

srv.info()
address
208.115.206.26:28215
region
EU
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
2 Oct 2026, 04:04 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average152/200
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 216 on average82/200
2[EU East] Facepunch 4EU · groups of 8+ · monthly · 173 on average19/350
3[EU] Facepunch 1EU · groups of 8+ · monthly · 161 on average41/400
4Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 128 on average37/100
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 124 on average35/300

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Trust Issues rank?

Player hours over the last seven days: #15,180 for Trust Issues, #2,548 in Europe, within the top 68% of the ranked set.

How full does Trust Issues run?

Current row: 0 players on Trust Issues, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How well does Trust Issues perform?

Server fps over the last 48 hours averages 111; the floor is 78. The entity count peaked at 99,596, covering buildings, deployables and the rest of the world. Memory peaked at 3,031 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Trust Issues on?

Version Rust network protocol 2634 and build 167584 on Windows is reported by Trust Issues. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Trust Issues, and is it up?

Online is the state at the latest refresh for Trust Issues. Count back 23 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Where does Trust Issues sit?

With its EU tag, Trust Issues lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 208.115.206.26:28215 is its address.

Map and rules

Which rules apply on Trust Issues, and what settings?

The name Trust Issues carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.

Which map has Trust Issues selected?

Trust Issues runs a procedural map of size 4,250 with seed 1332784174, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Trust Issues wipe, and on what schedule?

A single wipe each month, the force wipe, is all Trust Issues does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 27 days 1 hours ago. The tags list wipes as monthly.

What is wipe day on Trust Issues like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold Trust Issues, and which filters?

On Rust Data, Trust Issues appears in these lists: EU Rust servers, Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on Trust Issues hold?

Read by the game's server browser, the tags Trust Issues publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167584 (Build): The server runs build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Trust Issues?

The manual route: launch Rust, F1, then client.connect 208.115.206.26:28215. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167584
Build The server runs build 167584.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,585 players 11,628 servers online