Online EU 208.115.206.26:28215 checked 7m ago
Trust Issues
Connect
srv = rust.server("208.115.206.26:28216")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 04:04 UTC27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1332784174
- map
- Procedural Map
- size
- 4250
- seed
- 1332784174
Server
srv.info()- address
- 208.115.206.26:28215
- region
- EU
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 04:04 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 152/200 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 82/200 |
| 2 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 173 on average | 19/350 |
| 3 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 161 on average | 41/400 |
| 4 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 37/100 |
| 5 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 124 on average | 35/300 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Trust Issues rank?
Player hours over the last seven days: #15,180 for Trust Issues, #2,548 in Europe, within the top 68% of the ranked set.
How full does Trust Issues run?
Current row: 0 players on Trust Issues, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How well does Trust Issues perform?
Server fps over the last 48 hours averages 111; the floor is 78. The entity count peaked at 99,596, covering buildings, deployables and the rest of the world. Memory peaked at 3,031 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Trust Issues on?
Version Rust network protocol 2634 and build 167584 on Windows is reported by Trust Issues. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Trust Issues, and is it up?
Online is the state at the latest refresh for Trust Issues. Count back 23 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Where does Trust Issues sit?
With its EU tag, Trust Issues lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 208.115.206.26:28215 is its address.
Map and rules
Which rules apply on Trust Issues, and what settings?
The name Trust Issues carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has Trust Issues selected?
Trust Issues runs a procedural map of size 4,250 with seed 1332784174, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Trust Issues wipe, and on what schedule?
A single wipe each month, the force wipe, is all Trust Issues does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 27 days 1 hours ago. The tags list wipes as monthly.
What is wipe day on Trust Issues like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which lists on Rust Data hold Trust Issues, and which filters?
On Rust Data, Trust Issues appears in these lists: EU Rust servers, Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Trust Issues hold?
Read by the game's server browser, the tags Trust Issues publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167584 (Build): The server runs build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Trust Issues?
The manual route: launch Rust, F1, then client.connect 208.115.206.26:28215. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.