Rust Data

rustdata.spaceservers212.192.28.174:28020.ipynb

Run all rust-data · live

‹ All servers

Online 212.192.28.174:28019 checked 11m ago

Penguin Paradise

teams off moddedcarbonhardcore

Connect

srv = rust.server("212.192.28.174:28020")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 3
rank #6,253 # top 28%
last wipe 28d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 1 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 08:20 UTC5d ago 3 NaN running 2
1 Thu 1 Oct, 18:09 UTC FW28d ago 2 held half 22.6 days 1
2 Sat 26 Sep, 23:47 UTC32d ago 2 held half 4.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 0
No map picture published
map
Procedural Map
size
6000
seed
–

Server

srv.info()
address
212.192.28.174:28019
region
–
max players
20
group limit
teams off
wipe schedule
–
last wipe
1 Oct 2026, 18:46 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average15/100
1Alone & AfraidOC · no group limit · biweekly · 2 on average2/50
2[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average1/50
3TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average0/100
4ShockRust | Blue | NoLimitno group limit · 150 on average71/500
5МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100

Quick answers

From the figures on this page.

Population

What position does Penguin Paradise take in the server rankings?

Rank #6,253 on seven-day player hours for Penguin Paradise, within the top 28% of all ranked servers.

What population does Penguin Paradise carry?

Penguin Paradise reports 0 players at this refresh, with 20 slots configured. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 01:00 UTC, mean 2 players.

About the server

How smoothly does Penguin Paradise run?

Server fps over the last 48 hours averages 91; the floor is 48. The entity count peaked at 425,027, covering buildings, deployables and the rest of the world. A high of 6,181 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Penguin Paradise?

Rust network protocol 2635 and build 168909 on Linux is what Penguin Paradise runs. Joining needs the same protocol on your game; Steam handles the update.

Is Penguin Paradise up, and what does its uptime show?

Online is the state at the latest refresh for Penguin Paradise. The uptime it reports puts the last restart about 3 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 17 September 2026.

In which location is Penguin Paradise hosted?

No region is published by Penguin Paradise. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 212.192.28.174:28019.

Rules, settings, map

Which settings and rules does Penguin Paradise run?

No gather rate appears in the name: Penguin Paradise. Group limits do not appear in its data. Recorded as hardcore, Facepunch at its most unforgiving. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Penguin Paradise selected?

Size 6,000, procedural: the game generates it on Penguin Paradise.

Wipe schedule

When does Penguin Paradise wipe, and on what schedule?

Irregular wipe times on Penguin Paradise leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 28 days 2 hours ago.

What is wipe day on Penguin Paradise like?

Across recent wipes the busiest point averaged 2 players. 41 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Where does Penguin Paradise appear among Rust Data lists and filters?

On Rust Data, Penguin Paradise appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Hardcore ^h, Modded ^z and Carbon ^y.

How should you read the server tags on Penguin Paradise?

Read by the game's server browser, the tags Penguin Paradise publishes are: gmhardcore (Game mode): The ruleset is hardcore, the harsher option; mp20 (Max players): The server lists 20 slots; ts0 (Group limit): No teams: the setting is disabled; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^h (Hardcore): Hardcore: the survival is harsher and the helpers fewer; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to Penguin Paradise?

The manual route: launch Rust, F1, then client.connect 212.192.28.174:28019. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,^z,^y,^h,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher option.
mp20
Max players The server lists 20 slots.
ts0
Group limit No teams: the setting is disabled.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Difficulty

^h
Hardcore Hardcore: the survival is harsher and the helpers fewer.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 91,985 players 11,829 servers online