Rust Data

rustdata.spaceservers212.22.93.15:28025.ipynb

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Online EU 212.22.93.15:28024 checked 11m ago

Magic World #1 - Long (Classic x1 | Vanilla)

1x monthly wipes vanillaoxide

Connect

srv = rust.server("212.22.93.15:28025")
print(srv.connect_command)

Right now

srv.summary()
players now 1/300 # 0% full
7-day average 2 # peak 10
rank #1,959 # top 9% · #763 in EU
last wipe 23d ago # monthly schedule
next wipe 7d 6h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246813:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. # The force wipe · high confidence

usual gap3.8 daysbetween real wipes
wipe-day peak11players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

inatkind
07d 6hThu 5 Nov, 19:00 UTCFW force wipe
135d 6hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Tue 6 OctFri 2 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 6 Oct, 07:01 UTC23d ago 9 NaN running 1
1 Fri 2 Oct, 11:29 UTC27d ago 13 held half 3.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1615018777
Map of Magic World #1 - Long (Classic x1 | Vanilla)
map
Procedural Map
size
4500
seed
1615018777
Open on RustMaps

Server

srv.info()
address
212.22.93.15:28024
region
EU
max players
300
group limit
8, the default
wipe schedule
monthly
last wipe
6 Oct 2026, 07:01 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
INFO: Wipe: Monthly on Thursday 19PM CET (21PM MSK), or when forced. BP Wipe: Monthly High Pop: 300 players Map size: 4500 BONUSES FOR PLAYING ON THE SERVER EVERY HOUR. LINKS Store: https://magic-world.gamestores.app Discord: https://discord.com/invite/pTC2eeSRQT&quot

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average408/450
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 215 on average252/250
2[EU East] Facepunch 4EU · groups of 8+ · monthly · 170 on average92/350
3[EU] Facepunch 1EU · groups of 8+ · monthly · 161 on average126/400
4Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 127 on average77/100
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 122 on average148/300

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Magic World #1 - Long (Classic x1 | Vanilla) rank?

On seven-day player hours Magic World #1 - Long (Classic x1 | Vanilla) is #1,959 overall and #763 in Europe, inside the top 9% of all ranked servers.

How full does Magic World #1 - Long (Classic x1 | Vanilla) run?

The sample now reads 1 players for Magic World #1 - Long (Classic x1 | Vanilla), out of 300 slots. Over the last seven days it averaged 2 players and peaked at 10. Peak hour in the last 48 hours: 13:00 UTC, mean 6 players.

Server facts

How well does Magic World #1 - Long (Classic x1 | Vanilla) perform?

Server fps over the last 48 hours averages 32; the floor is 19. The entity count peaked at 226,993, covering buildings, deployables and the rest of the world. Memory peaked at 5,317 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Magic World #1 - Long (Classic x1 | Vanilla) on?

Rust network protocol 2635 and build 168909 on Windows is what Magic World #1 - Long (Classic x1 | Vanilla) runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Magic World #1 - Long (Classic x1 | Vanilla), and is it online now?

Online is the state at the latest refresh for Magic World #1 - Long (Classic x1 | Vanilla). A restart about 10 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is Magic World #1 - Long (Classic x1 | Vanilla) hosted?

With its EU tag, Magic World #1 - Long (Classic x1 | Vanilla) lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 212.22.93.15:28024.

Rules, settings, map

What rules and settings are recorded for Magic World #1 - Long (Classic x1 | Vanilla)?

The name carries the figure: Magic World #1 - Long (Classic x1 | Vanilla) runs 1x gather. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Plugins installed: Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

What is the map on Magic World #1 - Long (Classic x1 | Vanilla)?

The game generates the map on Magic World #1 - Long (Classic x1 | Vanilla): procedural, size 4,500, seed 1615018777. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does Magic World #1 - Long (Classic x1 | Vanilla) wipe, and on what schedule?

The only wipe Magic World #1 - Long (Classic x1 | Vanilla) takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 23 days 5 hours ago. The tags list wipes as monthly.

What is wipe day on Magic World #1 - Long (Classic x1 | Vanilla) like?

Recent wipes averaged 11 players at their peak. Peak population on the latest wipe came 12 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Which lists on Rust Data hold Magic World #1 - Long (Classic x1 | Vanilla), and which filters?

The Rust Data lists that Magic World #1 - Long (Classic x1 | Vanilla) fits are: EU Rust servers, Rust community servers, unfiltered and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.

Which meanings do the tags on Magic World #1 - Long (Classic x1 | Vanilla) hold?

The game's server browser reads these tags from Magic World #1 - Long (Classic x1 | Vanilla): gmvanilla (Game mode): Survival in vanilla form; mp300 (Max players): 300 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): In the server browser it sits under Europe; jp0 (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Magic World #1 - Long (Classic x1 | Vanilla)?

The manual route: launch Rust, F1, then client.connect 212.22.93.15:28024. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://magic-world.gamestores.app is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp300,ptrak,jp0,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Survival in vanilla form.
mp300
Max players 300 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EU
Europe In the server browser it sits under Europe.

Other

jp0
Custom tag A plugin or the owner added this; standard Rust does not define it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 67,310 players 11,773 servers online