Offline 212.22.93.250:28024 checked 24d ago
Rust PRO Server
Connect
srv = rust.server("212.22.93.250:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 16:59 UTC24d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1605290779
- map
- Procedural Map
- size
- 3000
- seed
- 1605290779
Server
srv.info()- address
- 212.22.93.250:28024
- region
- –
- max players
- 25
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 5 Oct 2026, 17:42 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 91/200 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 213 on average | 49/200 |
| 2 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 162 on average | 68/400 |
| 3 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 159 on average | 25/350 |
| 4 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 124 on average | 42/100 |
| 5 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 123 on average | 149/200 |
Quick answers
From the figures on this page.
Population data
What position does Rust PRO Server take in the server rankings?
Rank #15,966 on seven-day player hours for Rust PRO Server, within the top 71% of all ranked servers.
What population does Rust PRO Server carry?
Offline now for Rust PRO Server, with the last sample 24 days 8 hours ago.
Server facts
What is the Rust version on Rust PRO Server?
The build is Rust network protocol 2634 and build 166652 on Windows, run by Rust PRO Server. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust PRO Server, and is it up?
Rust PRO Server is offline at this refresh; the last response came 24 days 8 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 2 October 2026.
Which location does Rust PRO Server run from?
For Rust PRO Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 212.22.93.250:28024.
Rules, settings, map
What rules and settings are recorded for Rust PRO Server?
The name Rust PRO Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Rust PRO Server loaded?
Rust PRO Server runs a procedural map of size 3,000 with seed 1605290779, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Rust PRO Server wipe, and on what schedule?
Once a month Rust PRO Server wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 24 days 8 hours ago. Its tags carry a monthly wipe schedule.
On Rust PRO Server, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 1 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does Rust PRO Server appear among Rust Data lists and filters?
The Rust Data lists that Rust PRO Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Rust PRO Server?
These tags are published by Rust PRO Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp25 (Max players): 25 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Rust PRO Server?
The manual route: launch Rust, F1, then client.connect 212.22.93.250:28024. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.