Rust Data

rustdata.spaceservers213.32.25.216:28516.ipynb

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Online EU · fra 213.32.25.216:28515 checked 9m ago

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked

moddedoxide

Connect

srv = rust.server("213.32.25.216:28516")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #11,145 # top 50% · #2331 in EU
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 22:28 UTC6d ago 1 NaN running 0
1 Tue 20 Oct, 09:58 UTC9d ago 1 held half 2.5 days 0
2 Thu 1 Oct, 18:48 UTC FW27d ago 0 NaN 18.6 days 0
3 Wed 23 Sep, 15:05 UTC36d ago 2 halved by day 2 8.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked
map
discord.heatline.gg
size
4000
seed
1337

Server

srv.info()
address
213.32.25.216:28515
region
EU · fra
max players
50
group limit
5 max
wipe schedule
–
last wipe
22 Oct 2026, 22:28 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Fast-paced and realistic fighting scenarios. ★ 1v1 & 2v2 Arenas ★ FFA AK & Prim ★ Team & Ranked 5v5 ★ Private Rooms ★ *NEW* Killcam on death ⸻ # heatline.gg # discord.heatline.gg ⸻

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, BEU · groups of 5 · 5 on average7/120
1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 729 on average1216/1500
2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 219 on average396/500
3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 84 on average165/400
4BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 76 on average168/220
5R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average85/400

Quick answers

From the figures on this page.

Population data

What position does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked take in the server rankings?

On seven-day player hours [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is #11,145 overall and #2,331 in Europe, inside the top 50% of all ranked servers.

What population does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked carry?

The sample now reads 0 players for [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 20:00 UTC, mean 2 players.

Server data

What does performance look like on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Averaged over 48 hours: 256 server fps, never under 256. The entity count peaked at 1,321, covering buildings, deployables and the rest of the world. The memory field tops out at 4,087 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked on?

Rust network protocol 2635 and build 168909 on Linux is what [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked runs. Steam updates your game for you, but the protocol must match to join.

Is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked up, and what does its uptime show?

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked reports itself online at the current refresh. A restart about 6 days 17 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked hosted?

The EU tag places [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked in Europe, and its region code is fra. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 213.32.25.216:28515 is its address.

Rules, settings, map

Which rules apply on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, and what settings?

You will not find a gather rate in the string [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked. 5 players is the maximum per group. minigames & battle royale is the game mode here, and battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked loaded?

Size 4,000, seed 1337: the procedural map on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. discord.heatline.gg is what the map name field says.

Wipes and dates

When does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked wipe, and how often?

No next wipe can be predicted for [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 6 days 19 hours ago.

On [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. The drop under half arrived by day 2 in the other cases.

Tags, lists

Which lists on Rust Data hold [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, and which filters?

The Rust Data lists that [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked fits are: EU Rust servers, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

These tags are published by [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts5 (Group limit): No team may exceed 5; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rfra (Region code): fra is the region code recorded; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; the loot is provided; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

In Rust, F1 opens the console: type client.connect 213.32.25.216:28515. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://heatline.gg.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$rfra,v2635,^e,^d,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts5
Group limit No team may exceed 5.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$rfra
Region code fra is the region code recorded.

Gameplay

^e
Minigames The format is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP; the loot is provided.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,314 players 11,909 servers online