Online 216.39.240.123:29013 checked 9m ago
RustEZ Dev
Connect
srv = rust.server("216.39.240.123:28013")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 21:13 UTC8d ago | 1 | NaN | running | 0 |
| 1 | Sat 3 Oct, 06:24 UTC26d ago | 0 | NaN | 18.6 days | 0 |
| 2 | Thu 1 Oct, 13:58 UTC28d ago | 0 | NaN | 1.7 days | 0 |
| 3 | Mon 21 Sep, 21:00 UTC38d ago | 1 | halved by day 1 | 9.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 698477907
- map
- Procedural Map
- size
- 3000
- seed
- 698477907
Server
srv.info()- address
- 216.39.240.123:29013
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Oct 2026, 21:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 13 on average | 9/200 |
| 1 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 7/50 |
| 2 | CZ/SK PVE!! No raid_No kill :-) RUSTUJ | groups of 8+ · 3 on average | 2/30 |
| 3 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 2/200 |
| 4 | BroinRust [PVE MOD EU/EA] | EU · groups of 10+ · biweekly · 3 on average | 0/200 |
| 5 | CZ/SK RELAX PVE | groups of 8+ · monthly · 2 on average | 6/30 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustEZ Dev rank?
Rank #14,228 on seven-day player hours for RustEZ Dev, within the top 64% of all ranked servers.
How many players does RustEZ Dev hold at once?
RustEZ Dev reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 12:00 UTC, averaging 0 players.
Server facts
How well does RustEZ Dev perform?
The 48-hour average is 30 server fps, with a low of 30. The entity count peaked at 51,290, covering buildings, deployables and the rest of the world. A high of 4,279 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on RustEZ Dev?
Rust network protocol 2635 and build 168909 on Linux is what RustEZ Dev runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is RustEZ Dev, and is it up?
Online is the state at the latest refresh for RustEZ Dev. Count back 7 days 1 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does RustEZ Dev sit?
For RustEZ Dev, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 216.39.240.123:29013 is its address.
Settings and map
Which rules apply on RustEZ Dev, and what settings?
No gather rate appears in the name: RustEZ Dev. The group limit sits at the default of 8 players. Game mode build & creative, with this note: building in a sandbox, no gathering. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has RustEZ Dev selected?
Size 3,000, seed 698477907: the procedural map on RustEZ Dev, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does RustEZ Dev wipe, and how often?
RustEZ Dev wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 8 days ago.
On RustEZ Dev, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.
Lists and tags
Which Rust Data filters and lists contain RustEZ Dev?
On Rust Data, RustEZ Dev appears in these lists: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on RustEZ Dev?
Read by the game's server browser, the tags RustEZ Dev publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^c (Creative): Build freely, with no gathering: sandbox mode; ^k (Build server): Base design and practice; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join RustEZ Dev?
In Rust, F1 opens the console: type client.connect 216.39.240.123:29013. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://rustez.com.