Online NA 23.230.3.29:28019 checked 8m ago
Players vs Zombies! HARDCORE PVE
Connect
srv = rust.server("23.230.3.29:28020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 29 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:03 UTC FW27d ago | 5 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 40/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 35/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 44/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 70/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 21/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 8/200 |
Quick answers
From the figures on this page.
Player counts
How does Players vs Zombies! HARDCORE PVE compare in the rankings?
Player hours over the last seven days: #4,079 for Players vs Zombies! HARDCORE PVE, #677 in North America, within the top 18% of the ranked set.
How full does Players vs Zombies! HARDCORE PVE run?
Current row: 1 players on Players vs Zombies! HARDCORE PVE, against 69 slots. Over the last seven days it averaged 1 players and peaked at 4. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 2 players.
About the server
What does performance look like on Players vs Zombies! HARDCORE PVE?
Server fps over the last 48 hours averages 71; the floor is 37. Entity numbers reached 142,651, and that includes buildings, deployables and the rest. A high of 3,747 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Players vs Zombies! HARDCORE PVE on?
Rust network protocol 2635 and build 168909 on Linux is what Players vs Zombies! HARDCORE PVE runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Players vs Zombies! HARDCORE PVE, and is it up?
Online is the state at the latest refresh for Players vs Zombies! HARDCORE PVE. The uptime it reports puts the last restart about 6 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
In which location is Players vs Zombies! HARDCORE PVE hosted?
The NA tag is what Players vs Zombies! HARDCORE PVE uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 23.230.3.29:28019.
Rules, settings, map
What rules and settings are recorded for Players vs Zombies! HARDCORE PVE?
No gather rate appears in the name: Players vs Zombies! HARDCORE PVE. 88 players is the maximum per group. Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Players vs Zombies! HARDCORE PVE loaded?
The game generates the map on Players vs Zombies! HARDCORE PVE: procedural, size 4,096, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe data
On what schedule does Players vs Zombies! HARDCORE PVE wipe?
The only wipe Players vs Zombies! HARDCORE PVE takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 11 hours ago, and that is the one in play. The tags list wipes as monthly.
What is wipe day on Players vs Zombies! HARDCORE PVE like?
Recent wipes averaged 5 players at their peak. The crowd on the latest wipe topped out 29 hours after it began.
Tags and filters
Where does Players vs Zombies! HARDCORE PVE appear among Rust Data lists and filters?
On Rust Data, Players vs Zombies! HARDCORE PVE appears in these lists: Modded Rust servers, Rust PvE servers, Rust servers named for the undead and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Players vs Zombies! HARDCORE PVE?
Read by the game's server browser, the tags Players vs Zombies! HARDCORE PVE publishes are: gmrust (Game mode): Rust survival in its standard form; mp69 (Max players): 69 slots in total; ts88 (Group limit): Team size tops out at 88; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): The server browser files it under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Players vs Zombies! HARDCORE PVE?
In Rust, F1 opens the console: type client.connect 23.230.3.29:28019. Launch Rust on this page does the same by opening the game through Steam and connecting. https://pvz.tebex.io/category/packages is the website recorded for it.
