Online NA 69.10.61.11:28032 checked 9m ago
RustPlay Building And Base Defense Testing Server
Connect
srv = rust.server("69.10.61.11:28033")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 20:19 UTC FW27d ago | 5 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 2147483633
- map
- Procedural Map
- size
- 4500
- seed
- 2147483633
Server
srv.info()- address
- 69.10.61.11:28032
- region
- NA
- max players
- 200
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 20:19 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 91 on average | 66/999 |
| 1 | Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 12 on average | 12/150 |
| 2 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 3/200 |
| 3 | Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 2/125 |
| 4 | Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 1/100 |
| 5 | [NA] Echo Rust - Sandbox | NA · groups of 32+ · weekly · 2 on average | 2/50 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RustPlay Building And Base Defense Testing Server rank?
Player hours over the last seven days: #2,624 for RustPlay Building And Base Defense Testing Server, #426 in North America, within the top 12% of the ranked set.
What population does RustPlay Building And Base Defense Testing Server carry?
The sample now reads 2 players for RustPlay Building And Base Defense Testing Server, out of 200 slots. Over the last seven days it averaged 1 players and peaked at 7. The 48-hour sample puts the busiest hour at 02:00 UTC, averaging 4 players.
Server facts
How smoothly does RustPlay Building And Base Defense Testing Server run?
Server fps over the last 48 hours averages 249; the floor is 220. Entity numbers reached 85,434, and that includes buildings, deployables and the rest. A high of 4,511 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does RustPlay Building And Base Defense Testing Server run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by RustPlay Building And Base Defense Testing Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is RustPlay Building And Base Defense Testing Server, and is it online now?
Online is the state at the latest refresh for RustPlay Building And Base Defense Testing Server. Count back 21 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does RustPlay Building And Base Defense Testing Server sit?
In North America, RustPlay Building And Base Defense Testing Server lists itself, using the NA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 69.10.61.11:28032 is its address.
Settings and map
What rules and settings are recorded for RustPlay Building And Base Defense Testing Server?
The name RustPlay Building And Base Defense Testing Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as build & creative, building in a sandbox, no gathering. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on RustPlay Building And Base Defense Testing Server?
The game generates the map on RustPlay Building And Base Defense Testing Server: procedural, size 4,500, seed 2147483633. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does RustPlay Building And Base Defense Testing Server wipe, and on what schedule?
Once a month RustPlay Building And Base Defense Testing Server wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 11 hours ago.
What is wipe day on RustPlay Building And Base Defense Testing Server like?
The average peak over recent wipes is 5 players. 23 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain RustPlay Building And Base Defense Testing Server?
On Rust Data, RustPlay Building And Base Defense Testing Server appears in these lists: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed, Rust roleplay servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on RustPlay Building And Base Defense Testing Server hold?
Read by the game's server browser, the tags RustPlay Building And Base Defense Testing Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): 200 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^r (Roleplay): A server built for roleplay; ^c (Creative): Nothing to gather; build freely; ^k (Build server): Practise base building and design here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join RustPlay Building And Base Defense Testing Server?
In Rust, F1 opens the console: type client.connect 69.10.61.11:28032. Launch Rust on this page does the same by opening the game through Steam and connecting. https://www.RustPlayServers.com is the website recorded for it.