Offline 24.45.218.201:28015 checked 44d ago
Project Plagued - LOCAL Flying Car v0.2 Test
Connect
srv = rust.server("24.45.218.201:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 24.45.218.201:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 10 Sep 2026, 19:40 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 162 on average | 35/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 50/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 36/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | CSL Scenery Budget Test | groups of 8+ · 85 on average | 0/500 |
Quick answers
From the figures on this page.
Population data
What population does Project Plagued - LOCAL Flying Car v0.2 Test carry?
Project Plagued - LOCAL Flying Car v0.2 Test returns no live count at this refresh, having last been seen 44 days 19 hours ago.
About the server
Which Rust version is Project Plagued - LOCAL Flying Car v0.2 Test on?
Version Rust network protocol 2633 and build 162989 on Windows is reported by Project Plagued - LOCAL Flying Car v0.2 Test. Steam updates your game for you, but the protocol must match to join.
Is Project Plagued - LOCAL Flying Car v0.2 Test up, and what does its uptime show?
The latest sample has Project Plagued - LOCAL Flying Car v0.2 Test offline, with a last sighting 44 days 19 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
Where does Project Plagued - LOCAL Flying Car v0.2 Test sit?
There is no region published for Project Plagued - LOCAL Flying Car v0.2 Test. Rust Data does not look up where the machine stands; it shows where a server says it is. 24.45.218.201:28015 is its address.
Settings and map
What rules and settings are recorded for Project Plagued - LOCAL Flying Car v0.2 Test?
No gather rate appears in the name: Project Plagued - LOCAL Flying Car v0.2 Test. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Wipe schedule
When does Project Plagued - LOCAL Flying Car v0.2 Test wipe, and on what schedule?
A rhythm cannot be read from the wipes of Project Plagued - LOCAL Flying Car v0.2 Test on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 47 days 5 hours ago.
Lists and tags
Which Rust Data filters and lists contain Project Plagued - LOCAL Flying Car v0.2 Test?
The Rust Data lists that Project Plagued - LOCAL Flying Car v0.2 Test fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Project Plagued - LOCAL Flying Car v0.2 Test hold?
The game's server browser reads these tags from Project Plagued - LOCAL Flying Car v0.2 Test: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs162989 (Build): Recorded game build: 162989; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Project Plagued - LOCAL Flying Car v0.2 Test?
In Rust, F1 opens the console: type client.connect 24.45.218.201:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.