Rust Data

rustdata.spaceservers35.132.96.40:28017.ipynb

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Offline 35.132.96.40:28015 checked 8d ago

Savage's Primrust - LOCAL TEST

moddedcarbon

Connect

srv = rust.server("35.132.96.40:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,344 # top 69%
last wipe 8d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 23:14 UTC8d ago 0 NaN running 0
1 Mon 19 Oct, 20:43 UTC10d ago 1 halved by day 1 2.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
35.132.96.40:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 23:14 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustForNoobs.com Primitive | Bow / Melee | 10/29 10.29 RFN MeNA · groups of 16+ · biweekly · 1 on average0/50
1[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average20/400
2[EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average7/400
3JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average5/120
4JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average7/120
5Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average2/100

Quick answers

From the figures on this page.

Player counts

How does Savage's Primrust - LOCAL TEST compare in the rankings?

Player hours over seven days put Savage's Primrust - LOCAL TEST at #15,344, in the top 69% of the ranked set.

How many players does Savage's Primrust - LOCAL TEST hold at once?

Offline now for Savage's Primrust - LOCAL TEST, with the last sample 8 days ago.

Server data

Which Rust version is Savage's Primrust - LOCAL TEST on?

The build is Rust network protocol 2634 and build 167781 on Windows, run by Savage's Primrust - LOCAL TEST. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Savage's Primrust - LOCAL TEST, and is it up?

Savage's Primrust - LOCAL TEST is offline at this refresh; the last response came 8 days ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 26 September 2026.

Which location does Savage's Primrust - LOCAL TEST run from?

No region is published by Savage's Primrust - LOCAL TEST. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 35.132.96.40:28015.

Map and rules

Which rules apply on Savage's Primrust - LOCAL TEST, and what settings?

The name Savage's Primrust - LOCAL TEST carries no gather rate. Eight players per group: that is the game's default, and it applies here. primitive is the game mode here, and guns are out, replaced by bows, spears and melee. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

What is the map on Savage's Primrust - LOCAL TEST?

A procedural map runs on Savage's Primrust - LOCAL TEST, generated by the game.

Wipe schedule

When does Savage's Primrust - LOCAL TEST wipe, and on what schedule?

A rhythm cannot be read from the wipes of Savage's Primrust - LOCAL TEST on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 8 days ago, and that is the one in play.

What is wipe day on Savage's Primrust - LOCAL TEST like?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.

Tags, lists

Which Rust Data filters and lists contain Savage's Primrust - LOCAL TEST?

On Rust Data, Savage's Primrust - LOCAL TEST appears in these lists: Modded Rust servers and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Savage's Primrust - LOCAL TEST?

The game's server browser reads these tags from Savage's Primrust - LOCAL TEST: gmprimitive (Game mode): No guns here; primitive rules mean bows, spears and melee; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Savage's Primrust - LOCAL TEST?

Enter client.connect 35.132.96.40:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode No guns here; primitive rules mean bows, spears and melee.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,537 players 11,768 servers online