Offline NA 45.45.237.89:28015 checked 6d ago
Project Pulsar
Connect
srv = rust.server("45.45.237.89:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 19:57 UTC18d ago | 0 | NaN | running | 0 |
| 1 | Tue 22 Sep, 00:45 UTC37d ago | 0 | NaN | 18.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1
- map
- Procedural Map
- size
- 4000
- seed
- 1
Server
srv.info()- address
- 45.45.237.89:28015
- region
- NA
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 10 Oct 2026, 19:57 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 6/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 2/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 14/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 58/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 3/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 5/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Project Pulsar rank?
Ranked #15,338 on seven-day player hours, Project Pulsar is #1,508 in North America and in the top 69% of all ranked servers.
What population does Project Pulsar carry?
Project Pulsar returns no live count at this refresh, having last been seen 6 days ago. Over the last seven days it averaged 0 players.
Server data
Which Rust version is Project Pulsar on?
Version Rust network protocol 2634 and build 167398 on Linux is reported by Project Pulsar. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Project Pulsar, and is it online now?
The latest sample has Project Pulsar offline, with a last sighting 6 days ago. Over the last 7 full days the hours up number 35 of 168, 21%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Project Pulsar run from?
With its NA tag, Project Pulsar lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 45.45.237.89:28015 is its address.
Map and rules
Which settings and rules does Project Pulsar run?
You will not find a gather rate in the string Project Pulsar. Eight players per group: that is the game's default, and it applies here. Recorded as pve, no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on Project Pulsar?
Size 4,000, seed 1: the procedural map on Project Pulsar, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does Project Pulsar wipe, and on what schedule?
A single wipe each month, the force wipe, is all Project Pulsar does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 18 days 14 hours ago. The tags list wipes as monthly.
What is wipe day on Project Pulsar like?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does Project Pulsar appear among Rust Data lists and filters?
The Rust Data lists that Project Pulsar fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Project Pulsar hold?
Read by the game's server browser, the tags Project Pulsar publishes are: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Project Pulsar?
Enter client.connect 45.45.237.89:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.