Online EU 46.174.54.20:28015 checked 7m ago
COOL_CATS
Connect
srv = rust.server("46.174.54.20:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 23% of all ranked servers, top 59% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 20:50 UTC24d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3300 · seed 18881
- map
- Procedural Map
- size
- 3300
- seed
- 18881
Server
srv.info()- address
- 46.174.54.20:28015
- region
- EU
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 3 Oct 2026, 20:50 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 389/400 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 214 on average | 191/200 |
| 2 | [EU East] Facepunch 4 | EU · groups of 8+ · monthly · 185 on average | 131/350 |
| 3 | [EU] Facepunch 1 | EU · groups of 8+ · monthly · 158 on average | 131/400 |
| 4 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 130 on average | 116/300 |
| 5 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 129 on average | 113/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does COOL_CATS rank?
On seven-day player hours COOL_CATS is #5,078 overall and #1,713 in Europe, inside the top 23% of all ranked servers.
How full does COOL_CATS run?
COOL_CATS reports 3 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.
Server facts
What does performance look like on COOL_CATS?
Averaged over 48 hours: 148 server fps, never under 130. The entity count peaked at 68,797, covering buildings, deployables and the rest of the world. A high of 2,911 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on COOL_CATS?
Version Rust network protocol 2635 and build 168909 on Linux is reported by COOL_CATS. Steam updates your game for you, but the protocol must match to join.
How reliable is COOL_CATS, and is it up?
The current sample puts COOL_CATS online. A restart about 4 days 20 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is COOL_CATS hosted?
With its EU tag, COOL_CATS lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 46.174.54.20:28015 is its address.
Settings and map
Which settings and rules does COOL_CATS run?
No gather rate appears in the name: COOL_CATS. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The plugin count is Oxide. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map has COOL_CATS loaded?
Size 3,300, seed 18881: the procedural map on COOL_CATS, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does COOL_CATS wipe, and on what schedule?
The only wipe COOL_CATS takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 24 days 14 hours ago. Its tags carry a monthly wipe schedule.
On COOL_CATS, what happens on wipe day?
The average peak over recent wipes is 3 players. Peak population on the latest wipe came 14 hours in.
Tags, lists
Where does COOL_CATS appear among Rust Data lists and filters?
The Rust Data lists that COOL_CATS fits are: EU Rust servers, Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on COOL_CATS hold?
These tags are published by COOL_CATS and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into COOL_CATS?
In Rust, F1 opens the console: type client.connect 46.174.54.20:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.