Online 5.9.101.147:28015 checked 4m ago
DutchRust PVE Zombies | Raidable Bases
Connect
srv = rust.server("5.9.101.147:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 33, 26 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:58 UTC FW27d ago | 33 | NaN | running | 9 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1735419200
- map
- Procedural Map
- size
- 4500
- seed
- 1735419200
Server
srv.info()- address
- 5.9.101.147:28015
- region
- –
- max players
- 75
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:58 UTC
- hostname
- server.dutchrust.eu
- first seen
- 13 Sep 2026
Operator · dutchrust.eu
rust.servers(operator="dutchrust.eu").sort_values("players")
| server | players |
|---|
The only server publishing a dutchrust.eu hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 57/300 |
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 45/200 |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 31/200 |
| 3 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 27/200 |
| 4 | [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 | EA · groups of 8+ · monthly · 35 on average | 34/100 |
| 5 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 33/100 |
Quick answers
From the figures on this page.
Player counts
How does DutchRust PVE Zombies | Raidable Bases compare in the rankings?
Rank #1,142 on seven-day player hours for DutchRust PVE Zombies | Raidable Bases, within the top 5% of all ranked servers.
How many players does DutchRust PVE Zombies | Raidable Bases hold at once?
DutchRust PVE Zombies | Raidable Bases reports 4 players at this refresh, with 75 slots configured. Over the last seven days it averaged 7 players and peaked at 21. Peak hour in the last 48 hours: 17:00 UTC, mean 12 players.
About the server
How smoothly does DutchRust PVE Zombies | Raidable Bases run?
Server fps over the last 48 hours averages 58; the floor is 48. The entity count peaked at 237,070, covering buildings, deployables and the rest of the world. The memory field tops out at 7,452 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does DutchRust PVE Zombies | Raidable Bases run?
Rust network protocol 2635 and build 168909 on Linux is what DutchRust PVE Zombies | Raidable Bases runs. Steam updates your game for you, but the protocol must match to join.
How reliable is DutchRust PVE Zombies | Raidable Bases, and is it online now?
Online is the state at the latest refresh for DutchRust PVE Zombies | Raidable Bases. Count back 14 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does DutchRust PVE Zombies | Raidable Bases run from?
There is no region published for DutchRust PVE Zombies | Raidable Bases. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 5.9.101.147:28015.
Settings and map
Which rules apply on DutchRust PVE Zombies | Raidable Bases, and what settings?
No gather rate appears in the name: DutchRust PVE Zombies | Raidable Bases. No custom cap; the default of 8 players per group stands. roleplay is the game mode here, and rules, towns and jobs for roleplay. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has DutchRust PVE Zombies | Raidable Bases loaded?
The game generates the map on DutchRust PVE Zombies | Raidable Bases: procedural, size 4,500, seed 1735419200. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does DutchRust PVE Zombies | Raidable Bases wipe?
The only wipe DutchRust PVE Zombies | Raidable Bases takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 4 hours ago. The tags list wipes as monthly.
On DutchRust PVE Zombies | Raidable Bases, what happens on wipe day?
Across recent wipes the busiest point averaged 33 players. The crowd on the latest wipe topped out 26 hours after it began.
Tags, lists
Which Rust Data filters and lists contain DutchRust PVE Zombies | Raidable Bases?
These Rust Data lists include DutchRust PVE Zombies | Raidable Bases: Modded Rust servers, Rust PvE servers, Rust roleplay servers and Rust servers named for the undead. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who is behind DutchRust PVE Zombies | Raidable Bases?
Among the servers we track, only DutchRust PVE Zombies | Raidable Bases publishes this dutchrust.eu hostname.
Which meanings do the tags on DutchRust PVE Zombies | Raidable Bases hold?
The game's server browser reads these tags from DutchRust PVE Zombies | Raidable Bases: gmvanilla (Game mode): Survival in vanilla form; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; modded (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into DutchRust PVE Zombies | Raidable Bases?
In Rust, F1 opens the console: type client.connect 5.9.101.147:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. https://dutchrustserver.nl is the website recorded for it.
