Rust Data

rustdata.spaceservers50.20.127.247:28017.ipynb

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Offline 50.20.127.247:28015 checked 1h ago

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch

moddedoxide

Connect

srv = rust.server("50.20.127.247:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/100 # 1% full
7-day average 1 # peak 2
rank #3,301 # top 15%
no wipes 'resets' # 5 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 17:07 UTC3h ago NaN NaN NaN 1
1 Thu 29 Oct, 16:13 UTC4h ago NaN NaN NaN 0
2 Thu 29 Oct, 15:57 UTC4h ago NaN NaN NaN 0
3 Thu 29 Oct, 15:22 UTC5h ago NaN NaN NaN 1
4 Thu 22 Oct, 22:02 UTC6d ago 1 NaN NaN 1
5 Wed 21 Oct, 10:45 UTC8d ago 1 NaN 1.5 days 1
6 Tue 20 Oct, 04:13 UTC9d ago 1 NaN 1.3 days 0
7 Tue 6 Oct, 00:50 UTC23d ago 2 held half 14.1 days 0
display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
50.20.127.247:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(3)
serverlike_thisplayers
0US | Helli's Aimtrain | Facechecks/1v1/Ranked/HellisNA · groups of 8+ · 379 on average503/525
1AU | Helli's Aimtrain | Facechecks/1v1/Ranked/HellisOC · groups of 8+ · 54 on average3/50
2EU | Helli's Aimtrain | Facechecks/1v1/Ranked/HellisEU · groups of 29+ · monthly · 1,328 on average1873/1950

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch rank?

Rank #3,301 on seven-day player hours for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, within the top 15% of all ranked servers.

How full does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch run?

The current row shows US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch offline; the last response was 1 hours ago. Over the last seven days it averaged 1 players and peaked at 2. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 1 players.

Server data

Which Rust version is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch. Steam updates your game for you, but the protocol must match to join.

Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch up, and what does its uptime show?

Offline now for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, last seen 1 hours ago. Uptime of 91% across the last 7 full days: 153 hours of 168. Its earliest recorded date in Rust Data is 6 October 2026.

Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sit?

The name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch points to North America, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 50.20.127.247:28015 is its address.

Rules, settings, map

Which rules apply on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, and what settings?

The name US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is not running; Valve's anti-cheat is off.

Which map has US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch loaded?

A procedural map runs on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, generated by the game.

Wipe data

On what schedule does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe?

No wipe schedule exists for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, since the world is remade every few hours and none of those resets is a wipe.

Lists and tags

Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch appear among Rust Data lists and filters?

The Rust Data lists that US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch fits are: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch hold?

The game's server browser reads these tags from US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

In Rust, F1 opens the console: type client.connect 50.20.127.247:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 98,341 players 11,847 servers online