Offline 50.20.127.247:28015 checked 1h ago
US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch
Connect
srv = rust.server("50.20.127.247:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 17:07 UTC3h ago | NaN | NaN | NaN | 1 |
| 1 | Thu 29 Oct, 16:13 UTC4h ago | NaN | NaN | NaN | 0 |
| 2 | Thu 29 Oct, 15:57 UTC4h ago | NaN | NaN | NaN | 0 |
| 3 | Thu 29 Oct, 15:22 UTC5h ago | NaN | NaN | NaN | 1 |
| 4 | Thu 22 Oct, 22:02 UTC6d ago | 1 | NaN | NaN | 1 |
| 5 | Wed 21 Oct, 10:45 UTC8d ago | 1 | NaN | 1.5 days | 1 |
| 6 | Tue 20 Oct, 04:13 UTC9d ago | 1 | NaN | 1.3 days | 0 |
| 7 | Tue 6 Oct, 00:50 UTC23d ago | 2 | held half | 14.1 days | 0 |
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 50.20.127.247:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(3)
| server | like_this | players | |
|---|---|---|---|
| 0 | US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis | NA · groups of 8+ · 379 on average | 503/525 |
| 1 | AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis | OC · groups of 8+ · 54 on average | 3/50 |
| 2 | EU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis | EU · groups of 29+ · monthly · 1,328 on average | 1873/1950 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch rank?
Rank #3,301 on seven-day player hours for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, within the top 15% of all ranked servers.
How full does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch run?
The current row shows US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch offline; the last response was 1 hours ago. Over the last seven days it averaged 1 players and peaked at 2. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 1 players.
Server data
Which Rust version is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch. Steam updates your game for you, but the protocol must match to join.
Is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch up, and what does its uptime show?
Offline now for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, last seen 1 hours ago. Uptime of 91% across the last 7 full days: 153 hours of 168. Its earliest recorded date in Rust Data is 6 October 2026.
Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sit?
The name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch points to North America, even though no region tag is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 50.20.127.247:28015 is its address.
Rules, settings, map
Which rules apply on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, and what settings?
The name US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is not running; Valve's anti-cheat is off.
Which map has US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch loaded?
A procedural map runs on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, generated by the game.
Wipe data
On what schedule does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe?
No wipe schedule exists for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, since the world is remade every few hours and none of those resets is a wipe.
Lists and tags
Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch appear among Rust Data lists and filters?
The Rust Data lists that US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch fits are: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch hold?
The game's server browser reads these tags from US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
In Rust, F1 opens the console: type client.connect 50.20.127.247:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.