Rust Data

rustdata.spaceservers50.36.100.212:28021.ipynb

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Online NA 50.36.100.212:28025 checked 9m ago

Survival Legends Test

monthly wipes moddedoxidepve

Connect

srv = rust.server("50.36.100.212:28021")
print(srv.connect_command)

Right now

srv.summary()
players now 1/5 # 20% full
7-day average 0 # peak 4
rank #5,474 # top 25% · #917 in NA
last wipe 1d ago # monthly schedule
next wipe 7d 1h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123418:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 22:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
010020030040018:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 22:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 25% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. # The force wipe · high confidence

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

Coming wipes

inatkind
07d 1hThu 5 Nov, 19:00 UTCFW force wipe
135d 1hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Tue 27 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 8 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 22:47 UTC1d ago NaN NaN running 0
1 Tue 27 Oct, 15:55 UTC2d ago 4 NaN 0.3 days 0
2 Mon 12 Oct, 19:33 UTC16d ago 2 halved by day 1 14.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 339491012
Map of Survival Legends Test
map
Custom Map
size
6000
seed
339491012

Server

srv.info()
address
50.36.100.212:28025
region
NA
max players
5
group limit
8, the default
wipe schedule
monthly
last wipe
27 Oct 2026, 22:47 UTC
hostname
–
first seen
9 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average34/200
1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average28/200
2Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 35 on average73/100
3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average14/100
4[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average25/150
5US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average15/200

Quick answers

From the figures on this page.

Player counts

What position does Survival Legends Test take in the server rankings?

Ranked #5,474 on seven-day player hours, Survival Legends Test is #917 in North America and in the top 25% of all ranked servers.

What population does Survival Legends Test carry?

Survival Legends Test reports 1 players at this refresh, with 5 slots configured. Over the last seven days it averaged 0 players and peaked at 4. The 48-hour sample puts the busiest hour at 23:00 UTC, averaging 4 players.

Server facts

How well does Survival Legends Test perform?

Server fps over the last 48 hours averages 213; the floor is 175. Buildings, deployables and all else in the world took the count as high as 11,468 entities. A high of 3,925 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Survival Legends Test on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Survival Legends Test. The protocol has to match before you can join, and Steam does the updating.

Is Survival Legends Test up, and what does its uptime show?

The current sample puts Survival Legends Test online. A restart about 41 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 9 October 2026.

In which location is Survival Legends Test hosted?

In North America, Survival Legends Test lists itself, using the NA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 50.36.100.212:28025 is its address.

Settings and map

What rules and settings are recorded for Survival Legends Test?

You will not find a gather rate in the string Survival Legends Test. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Survival Legends Test selected?

Survival Legends Test runs a procedural map of size 6,000 with seed 339491012, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipe schedule

When does Survival Legends Test wipe, and on what schedule?

Once a month Survival Legends Test wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 42 hours ago. The tags list wipes as monthly.

On Survival Legends Test, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. 8 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Which Rust Data filters and lists contain Survival Legends Test?

These Rust Data lists include Survival Legends Test: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

How should you read the server tags on Survival Legends Test?

The game's server browser reads these tags from Survival Legends Test: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Survival Legends Test?

Enter client.connect 50.36.100.212:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://survivallegendshosting.net/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players Slot count: 5.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,314 players 11,909 servers online