Rust Data

rustdata.spaceservers51.195.88.143:20561.ipynb

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Online EU 51.195.88.143:20560 checked 11m ago

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]

moddedoxide

Connect

srv = rust.server("51.195.88.143:20561")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 0 # peak 3
rank #8,044 # top 36% · #2088 in EU
last wipe 18d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 08:33 UTC18d ago 1 NaN running 0
1 Fri 2 Oct, 15:29 UTC27d ago 1 held half 8.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
51.195.88.143:20560
region
EU
max players
200
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 08:33 UTC
hostname
azimuth.alkad.online
first seen
13 Sep 2026

Operator · alkad.online

rust.servers(operator="alkad.online").sort_values("players")

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 729 on average1171/1500
1R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 220 on average412/475
2RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 84 on average159/400
3R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average89/400
4[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average48/75
5A-42 - Helicopter / Minicopter TrainingEU · groups of 200+ · 3 on average2/42

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] rank?

Player hours over the last seven days: #8,044 for AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK], #2,088 in Europe, within the top 36% of the ranked set.

How many players does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] hold at once?

The sample now reads 0 players for AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK], out of 200 slots. Over the last seven days it averaged 0 players and peaked at 3. Averaged by hour over 48 hours, 10:00 UTC is the busiest, at 1 players.

Server data

What does performance look like on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

The 48-hour average is 140 server fps, with a low of 113. Buildings, deployables and all else in the world took the count as high as 25,942 entities. The memory field tops out at 2,269 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

Version Rust network protocol 2635 and build 168909 on Linux is reported by AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]. Steam updates your game for you, but the protocol must match to join.

Is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] up, and what does its uptime show?

The current sample puts AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] online. Count back 11 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] sit?

With its EU tag, AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] lists itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 51.195.88.143:20560 is its address.

Settings and map

Which settings and rules does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] run?

No gather rate appears in the name: AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]. Eight players per group: that is the game's default, and it applies here. Game mode minigames & battle royale, with this note: battle royale, arenas, parkour, Bedwars. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] loaded?

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe data

On what schedule does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] wipe?

The record for AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 18 days 10 hours ago.

What is wipe day on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] like?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Lists and tags

Which Rust Data filters and lists contain AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

These Rust Data lists include AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]: EU Rust servers, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Who operates AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

The same operator most likely runs AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] and 9 other servers we track, as all publish a alkad.online hostname.

Which meanings do the tags on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] hold?

These tags are published by AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; the loot is provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

Enter client.connect 51.195.88.143:20560 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,^e,^d,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp200
Max players Slot count: 200.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames The format is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP; the loot is provided.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,004 players 11,863 servers online