Rust Data

rustdata.spaceservers57.128.211.49:28016.ipynb

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Online 57.128.211.49:28015 checked 7m ago

Facepunch AUX1

Connect

srv = rust.server("57.128.211.49:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 1
rank #15,064 # top 68%
last wipe 31d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.1 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 26 SepTue 15 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 26 Sep, 11:32 UTC31d ago 0 NaN running 0
1 Tue 15 Sep, 09:31 UTC42d ago 11+1 queue halved by day 1 11.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1095582362
Map of Facepunch AUX1
map
Procedural Map
size
4000
seed
1095582362
Open on RustMaps

Server

srv.info()
address
57.128.211.49:28015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
26 Sep 2026, 11:32 UTC
hostname
facepunchaux1.playrust.com
first seen
13 Sep 2026

Operator · playrust.com

rust.servers(operator="playrust.com").sort_values("players")

125 servers publish a playrust.com hostname; the busiest are listed.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 536 on average441/475
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average210/225
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 318 on average25/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 317 on average29/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average143/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average45/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Facepunch AUX1 rank?

Over the last seven days Facepunch AUX1 sits at #15,064 on player hours, in the top 68% of ranked servers.

How full does Facepunch AUX1 run?

At this timestamp, 0 players are on Facepunch AUX1. Over the last seven days it averaged 0 players and peaked at 1.

About the server

How smoothly does Facepunch AUX1 run?

The 48-hour average is 162 server fps, with a low of 77. The entity count peaked at 97,000, covering buildings, deployables and the rest of the world. The memory field tops out at 3,422 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Facepunch AUX1 run?

Rust network protocol 2635 and build 168484 on Windows is what Facepunch AUX1 runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Facepunch AUX1, and is it up?

Online is the state at the latest refresh for Facepunch AUX1. A restart about 19 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.

In which location is Facepunch AUX1 hosted?

There is no region published for Facepunch AUX1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 57.128.211.49:28015 is its address.

Settings and map

Which settings and rules does Facepunch AUX1 run?

The name Facepunch AUX1 carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Official tab in game: it is there. VAC, Valve's anti-cheat, is enabled.

Which map has Facepunch AUX1 selected?

The game generates the map on Facepunch AUX1: procedural, size 4,000, seed 1095582362. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Facepunch AUX1 wipe, and on what schedule?

A rhythm cannot be read from the wipes of Facepunch AUX1 on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 31 days 20 hours ago.

What is wipe day on Facepunch AUX1 like?

Recent wipes averaged 6 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags, lists

Which Rust Data filters and lists contain Facepunch AUX1?

The Rust Data lists that Facepunch AUX1 fits are: Official Rust servers. Under these filters on the server list, it is listed: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who is behind Facepunch AUX1?

A playrust.com hostname is published by Facepunch AUX1 and by 124 other servers we track, which suggests the same operator runs them.

How should you read the server tags on Facepunch AUX1?

The game's server browser reads these tags from Facepunch AUX1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168484 (Build): Build number: 168484; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Facepunch AUX1?

The manual route: launch Rust, F1, then client.connect 57.128.211.49:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs168484,ts8

On Rust Data

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players The server lists 0 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168484
Build Build number: 168484.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 45,630 players 11,623 servers online