Online 64.71.179.88:28015 checked 13m ago
Old Man Rust [HARDCORE NO MINIS]
Connect
srv = rust.server("64.71.179.88:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 20:25 UTC5d ago | 2 | NaN | running | 0 |
| 1 | Fri 2 Oct, 23:31 UTC25d ago | 2 | halved by day 17 | 20.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 0- map
- Procedural Map
- size
- 3000
- seed
- –
Server
srv.info()- address
- 64.71.179.88:28015
- region
- –
- max players
- 75
- group limit
- teams off
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 21:27 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TheLastOfRust Hardcore PvE Zombie Survival | no group limit · 8 on average | 1/100 |
| 1 | Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R | NA · no group limit · biweekly · 3 on average | 7/50 |
| 2 | Alone & Afraid | OC · no group limit · biweekly · 2 on average | 1/50 |
| 3 | [BR/LATAM] Evolution PVE | Hardcore Zombie Survival | SA · groups of 15+ · biweekly · 2 on average | 2/50 |
| 4 | TheLastOfRust Premium Hardcore PvE Zombie Survival | no group limit · 2 on average | 2/100 |
| 5 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 144/500 |
Quick answers
From the figures on this page.
Player counts
How does Old Man Rust [HARDCORE NO MINIS] compare in the rankings?
Rank #6,233 on seven-day player hours for Old Man Rust [HARDCORE NO MINIS], within the top 28% of all ranked servers.
How full does Old Man Rust [HARDCORE NO MINIS] run?
Current row: 0 players on Old Man Rust [HARDCORE NO MINIS], against 75 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 1 players.
Server data
How smoothly does Old Man Rust [HARDCORE NO MINIS] run?
The 48-hour average is 184 server fps, with a low of 102. Buildings, deployables and all else in the world took the count as high as 49,763 entities. Memory peaked at 3,711 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Old Man Rust [HARDCORE NO MINIS] run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Old Man Rust [HARDCORE NO MINIS]. Steam updates your game for you, but the protocol must match to join.
How reliable is Old Man Rust [HARDCORE NO MINIS], and is it online now?
The current sample puts Old Man Rust [HARDCORE NO MINIS] online. Count back 4 days 18 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 2 October 2026.
In which location is Old Man Rust [HARDCORE NO MINIS] hosted?
No region is published by Old Man Rust [HARDCORE NO MINIS]. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 64.71.179.88:28015.
Settings and map
Which settings and rules does Old Man Rust [HARDCORE NO MINIS] run?
You will not find a gather rate in the string Old Man Rust [HARDCORE NO MINIS]. No group limit is published. Game mode hardcore, with this note: The hardest mode Facepunch ships. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Old Man Rust [HARDCORE NO MINIS] selected?
Size 3,000, procedural: the game generates it on Old Man Rust [HARDCORE NO MINIS].
Wipe data
When does Old Man Rust [HARDCORE NO MINIS] wipe, and how often?
The record for Old Man Rust [HARDCORE NO MINIS] holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 4 days 23 hours ago.
On Old Man Rust [HARDCORE NO MINIS], what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 28 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 17.
Lists and tags
Which Rust Data filters and lists contain Old Man Rust [HARDCORE NO MINIS]?
The Rust Data lists that Old Man Rust [HARDCORE NO MINIS] fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
How should you read the server tags on Old Man Rust [HARDCORE NO MINIS]?
Read by the game's server browser, the tags Old Man Rust [HARDCORE NO MINIS] publishes are: gmhardcore (Game mode): The ruleset is hardcore, the harsher option; mp75 (Max players): Slot count: 75; ts0 (Group limit): No teams: the setting is disabled; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Old Man Rust [HARDCORE NO MINIS]?
In Rust, F1 opens the console: type client.connect 64.71.179.88:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.