Online NA 66.23.226.238:25574 checked 9m ago
[US] Immortal Trial's | PVE | No Stability | & more!
Connect
srv = rust.server("66.23.226.238:25968")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 19:59 UTC7d ago | 5 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4250 · seed 1
- map
- Procedural Map
- size
- 4250
- seed
- 1
Server
srv.info()- address
- 66.23.226.238:25574
- region
- NA
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 22 Oct 2026, 19:59 UTC
- hostname
- –
- first seen
- 20 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 57/200 |
| 1 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 38 on average | 97/125 |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 40/200 |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 33 on average | 36/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 32/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 14/200 |
Quick answers
From the figures on this page.
Population
What position does [US] Immortal Trial's | PVE | No Stability | & more! take in the server rankings?
Ranked #2,007 on seven-day player hours, [US] Immortal Trial's | PVE | No Stability | & more! is #312 in North America and in the top 9% of all ranked servers.
What population does [US] Immortal Trial's | PVE | No Stability | & more! carry?
Current row: 2 players on [US] Immortal Trial's | PVE | No Stability | & more!, against 100 slots. Over the last seven days it averaged 2 players and peaked at 10. The 48-hour sample puts the busiest hour at 23:00 UTC, averaging 6 players.
About the server
How smoothly does [US] Immortal Trial's | PVE | No Stability | & more! run?
Server fps over the last 48 hours averages 60; the floor is 57. Entity numbers reached 118,341, and that includes buildings, deployables and the rest. Memory peaked at 4,606 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does [US] Immortal Trial's | PVE | No Stability | & more! run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by [US] Immortal Trial's | PVE | No Stability | & more!. The protocol has to match before you can join, and Steam does the updating.
How reliable is [US] Immortal Trial's | PVE | No Stability | & more!, and is it up?
The current sample puts [US] Immortal Trial's | PVE | No Stability | & more! online. A restart about 15 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 20 October 2026.
Which location does [US] Immortal Trial's | PVE | No Stability | & more! run from?
In North America, [US] Immortal Trial's | PVE | No Stability | & more! lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.23.226.238:25574 is its address.
Settings and map
Which rules apply on [US] Immortal Trial's | PVE | No Stability | & more!, and what settings?
The name [US] Immortal Trial's | PVE | No Stability | & more! carries no gather rate. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on [US] Immortal Trial's | PVE | No Stability | & more!?
[US] Immortal Trial's | PVE | No Stability | & more! runs a procedural map of size 4,250 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does [US] Immortal Trial's | PVE | No Stability | & more! wipe, and on what schedule?
The only wipe [US] Immortal Trial's | PVE | No Stability | & more! takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 7 days 6 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on [US] Immortal Trial's | PVE | No Stability | & more! like?
Recent wipes averaged 5 players at their peak. The crowd on the latest wipe topped out 45 hours after it began.
Tags, lists
Where does [US] Immortal Trial's | PVE | No Stability | & more! appear among Rust Data lists and filters?
On Rust Data, [US] Immortal Trial's | PVE | No Stability | & more! appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the server tags on [US] Immortal Trial's | PVE | No Stability | & more!?
Read by the game's server browser, the tags [US] Immortal Trial's | PVE | No Stability | & more! publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to [US] Immortal Trial's | PVE | No Stability | & more!?
The manual route: launch Rust, F1, then client.connect 66.23.226.238:25574. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
