Online NA 66.51.98.62:28000 checked 9m ago
Porchatta's Paradise
Connect
srv = rust.server("66.51.98.62:28001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 31% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 18:39 UTC11d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1
- map
- Procedural Map
- size
- 4500
- seed
- 1
Server
srv.info()- address
- 66.51.98.62:28000
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 18 Oct 2026, 18:39 UTC
- hostname
- –
- first seen
- 18 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 49 on average | 45/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 33/200 |
| 2 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 36 on average | 96/100 |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 22/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 22/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 10/200 |
Quick answers
From the figures on this page.
Population data
What position does Porchatta's Paradise take in the server rankings?
Player hours over the last seven days: #6,963 for Porchatta's Paradise, #1,080 in North America, within the top 31% of the ranked set.
How many players does Porchatta's Paradise hold at once?
The sample now reads 0 players for Porchatta's Paradise, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How smoothly does Porchatta's Paradise run?
Server fps over the last 48 hours averages 5; the floor is 5. The entity count peaked at 118,045, covering buildings, deployables and the rest of the world. The memory field tops out at 4,885 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on Porchatta's Paradise?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Porchatta's Paradise. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Porchatta's Paradise, and is it online now?
Porchatta's Paradise reports itself online at the current refresh. A restart about 6 days 14 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 18 October 2026.
Where does Porchatta's Paradise sit?
With its NA tag, Porchatta's Paradise lists itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.98.62:28000 is its address.
Map and rules
Which settings and rules does Porchatta's Paradise run?
The name Porchatta's Paradise carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Only premium players get in. VAC, Valve's anti-cheat, is enabled.
What is the map on Porchatta's Paradise?
Size 4,500, seed 1: the procedural map on Porchatta's Paradise, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does Porchatta's Paradise wipe?
Once a month Porchatta's Paradise wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 11 days 1 hours ago. The tags list wipes as monthly.
What is wipe day on Porchatta's Paradise like?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does Porchatta's Paradise appear among Rust Data lists and filters?
These Rust Data lists include Porchatta's Paradise: Modded Rust servers, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meanings do the tags on Porchatta's Paradise hold?
The game's server browser reads these tags from Porchatta's Paradise: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^q (Premium): Only premium players get in; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Porchatta's Paradise?
Enter client.connect 66.51.98.62:28000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. Only premium players get in.
