Online NA 66.51.98.63:28050 checked 8m ago
PVE Chill Zone
Connect
srv = rust.server("66.51.98.63:28051")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:20 UTC FW27d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 1109983704
- map
- Procedural Map
- size
- 4000
- seed
- 1109983704
Server
srv.info()- address
- 66.51.98.63:28050
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:20 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 39/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 34/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 45/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 69/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 20/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 8/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does PVE Chill Zone rank?
On seven-day player hours PVE Chill Zone is #15,194 overall and #1,496 in North America, inside the top 68% of all ranked servers.
How many players does PVE Chill Zone hold at once?
The sample now reads 0 players for PVE Chill Zone, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How well does PVE Chill Zone perform?
The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 90,488, covering buildings, deployables and the rest of the world. The memory field tops out at 2,521 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does PVE Chill Zone run?
Rust network protocol 2635 and build 168909 on Linux is what PVE Chill Zone runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is PVE Chill Zone, and is it online now?
The current sample puts PVE Chill Zone online. Count back 16 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
Where does PVE Chill Zone sit?
With its NA tag, PVE Chill Zone lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 66.51.98.63:28050 is its address.
Rules, settings, map
Which rules apply on PVE Chill Zone, and what settings?
You will not find a gather rate in the string PVE Chill Zone. No custom cap; the default of 8 players per group stands. Recorded as pve, player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has PVE Chill Zone selected?
Size 4,000, seed 1109983704: the procedural map on PVE Chill Zone, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does PVE Chill Zone wipe, and on what schedule?
A single wipe each month, the force wipe, is all PVE Chill Zone does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 10 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on PVE Chill Zone like?
The average peak over recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does PVE Chill Zone appear among Rust Data lists and filters?
The Rust Data lists that PVE Chill Zone fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on PVE Chill Zone?
The game's server browser reads these tags from PVE Chill Zone: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join PVE Chill Zone?
Enter client.connect 66.51.98.63:28050 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://discord.com/invite/849qKwXsg.
