Rust Data

rustdata.spaceservers66.51.98.63:28051.ipynb

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Online NA 66.51.98.63:28050 checked 8m ago

PVE Chill Zone

monthly wipes moddedoxidepve

Connect

srv = rust.server("66.51.98.63:28051")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #15,194 # top 68% · #1496 in NA
last wipe 27d ago # monthly schedule
next wipe 7d 13h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246806:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

inatkind
07d 13hThu 5 Nov, 19:00 UTCFW force wipe
135d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:20 UTC FW27d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1109983704
Map of PVE Chill Zone
map
Procedural Map
size
4000
seed
1109983704
Open on RustMaps

Server

srv.info()
address
66.51.98.63:28050
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 18:20 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
PVE only. No Raiding. Slower Decay Rates. Always Clear Weather. Backpacks. Instant Crafting. Skill Tree. Faster Recycling Speed. Increased stack sizes. Beginner and Role Player friendly.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 50 on average39/200
1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average34/200
2Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average45/100
3Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average69/100
4[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average20/150
5US | For all Mankind PVE | No Raiding/Killing/StealingNA · groups of 8+ · monthly · 12 on average8/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does PVE Chill Zone rank?

On seven-day player hours PVE Chill Zone is #15,194 overall and #1,496 in North America, inside the top 68% of all ranked servers.

How many players does PVE Chill Zone hold at once?

The sample now reads 0 players for PVE Chill Zone, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How well does PVE Chill Zone perform?

The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 90,488, covering buildings, deployables and the rest of the world. The memory field tops out at 2,521 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does PVE Chill Zone run?

Rust network protocol 2635 and build 168909 on Linux is what PVE Chill Zone runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is PVE Chill Zone, and is it online now?

The current sample puts PVE Chill Zone online. Count back 16 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.

Where does PVE Chill Zone sit?

With its NA tag, PVE Chill Zone lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 66.51.98.63:28050 is its address.

Rules, settings, map

Which rules apply on PVE Chill Zone, and what settings?

You will not find a gather rate in the string PVE Chill Zone. No custom cap; the default of 8 players per group stands. Recorded as pve, player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has PVE Chill Zone selected?

Size 4,000, seed 1109983704: the procedural map on PVE Chill Zone, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does PVE Chill Zone wipe, and on what schedule?

A single wipe each month, the force wipe, is all PVE Chill Zone does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 27 days 10 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.

What is wipe day on PVE Chill Zone like?

The average peak over recent wipes is 2 players. 1 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Where does PVE Chill Zone appear among Rust Data lists and filters?

The Rust Data lists that PVE Chill Zone fits are: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on PVE Chill Zone?

The game's server browser reads these tags from PVE Chill Zone: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join PVE Chill Zone?

Enter client.connect 66.51.98.63:28050 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://discord.com/invite/849qKwXsg.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America North America is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,393 players 11,620 servers online